X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=futatabi%2Fplayer.cpp;h=263edbfce05590f5b4325c071557bd234eec0cfd;hb=d02bca0f5622abd11b9697b738613f7644c33f59;hp=f342ac57bb60bf8acf682bcff86b02c86dc99314;hpb=4a9e97065dade428e373a83618bc973cd93cbe52;p=nageru diff --git a/futatabi/player.cpp b/futatabi/player.cpp index f342ac5..263edbf 100644 --- a/futatabi/player.cpp +++ b/futatabi/player.cpp @@ -50,6 +50,9 @@ void Player::thread_func(AVFormatContext *file_avctx) while (!should_quit) { play_playlist_once(); + if (done_callback != nullptr) { + done_callback(); + } } } @@ -64,7 +67,7 @@ double calc_progress(const Clip &clip, int64_t pts) void Player::play_playlist_once() { - vector clip_list; + vector clip_list; bool clip_ready; steady_clock::time_point before_sleep = steady_clock::now(); @@ -99,10 +102,10 @@ void Player::play_playlist_once() } steady_clock::time_point origin = steady_clock::now(); // TODO: Add a 100 ms buffer for ramp-up? - int64_t in_pts_origin = clip_list[0].pts_in; + int64_t in_pts_origin = clip_list[0].clip.pts_in; for (size_t clip_idx = 0; clip_idx < clip_list.size(); ++clip_idx) { - const Clip &clip = clip_list[clip_idx]; - const Clip *next_clip = (clip_idx + 1 < clip_list.size()) ? &clip_list[clip_idx + 1] : nullptr; + const Clip &clip = clip_list[clip_idx].clip; + const Clip *next_clip = (clip_idx + 1 < clip_list.size()) ? &clip_list[clip_idx + 1].clip : nullptr; int64_t out_pts_origin = pts; double next_clip_fade_time = -1.0; @@ -179,11 +182,17 @@ void Player::play_playlist_once() if (progress_callback != nullptr) { // NOTE: None of this will take into account any snapping done below. - map progress{ { clip_idx, calc_progress(clip, in_pts_for_progress) } }; + double clip_progress = calc_progress(clip, in_pts_for_progress); + map progress{ { clip_list[clip_idx].id, clip_progress } }; + double time_remaining; if (next_clip != nullptr && time_left_this_clip <= next_clip_fade_time) { - progress[clip_idx + 1] = calc_progress(*next_clip, in_pts_secondary_for_progress); + double next_clip_progress = calc_progress(*next_clip, in_pts_secondary_for_progress); + progress[clip_list[clip_idx + 1].id] = next_clip_progress; + time_remaining = compute_time_left(clip_list, clip_idx + 1, next_clip_progress); + } else { + time_remaining = compute_time_left(clip_list, clip_idx, clip_progress); } - progress_callback(progress); + progress_callback(progress, time_remaining); } FrameOnDisk frame_lower, frame_upper; @@ -316,9 +325,6 @@ void Player::play_playlist_once() if (should_quit) { return; } - if (done_callback != nullptr) { - done_callback(); - } // Start the next clip from the point where the fade went out. if (next_clip != nullptr) { @@ -326,10 +332,6 @@ void Player::play_playlist_once() in_pts_origin = next_clip->pts_in + lrint(next_clip_fade_time * TIMEBASE * clip.speed); } } - - if (done_callback != nullptr) { - done_callback(); - } } void Player::display_single_frame(int primary_stream_idx, const FrameOnDisk &primary_frame, int secondary_stream_idx, const FrameOnDisk &secondary_frame, double fade_alpha, steady_clock::time_point frame_start, bool snapped) @@ -419,7 +421,7 @@ Player::~Player() player_thread.join(); } -void Player::play(const vector &clips) +void Player::play(const vector &clips) { lock_guard lock(queue_state_mu); new_clip_ready = true; @@ -437,7 +439,7 @@ void Player::override_angle(unsigned stream_idx) lock_guard lock(queue_state_mu); if (new_clip_ready) { assert(queued_clip_list.size() == 1); - queued_clip_list[0].stream_idx = stream_idx; + queued_clip_list[0].clip.stream_idx = stream_idx; return; } @@ -480,20 +482,17 @@ void Player::release_queue_spot() new_clip_changed.notify_all(); } -double compute_time_left(const vector &clips, const map &progress) +double compute_time_left(const vector &clips, size_t currently_playing_idx, double progress_currently_playing) { // Look at the last clip and then start counting from there. - assert(!progress.empty()); - auto last_it = progress.end(); - --last_it; double remaining = 0.0; double last_fade_time_seconds = 0.0; - for (size_t row = last_it->first; row < clips.size(); ++row) { - const Clip &clip = clips[row]; + for (size_t row = currently_playing_idx; row < clips.size(); ++row) { + const Clip &clip = clips[row].clip; double clip_length = double(clip.pts_out - clip.pts_in) / TIMEBASE / clip.speed; - if (row == last_it->first) { + if (row == currently_playing_idx) { // A clip we're playing: Subtract the part we've already played. - remaining = clip_length * (1.0 - last_it->second); + remaining = clip_length * (1.0 - progress_currently_playing); } else { // A clip we haven't played yet: Subtract the part that's overlapping // with a previous clip (due to fade).