X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=futatabi%2Fplayer.cpp;h=876c8dcac6b95684e54a4cfb3f354eed8331806c;hb=b3fa9338f37e8c7e2bb9ca07d3417a909fcc6d6e;hp=6a8612f86e43be0f0f2e1740edd31a0c53ec61d9;hpb=2f717d07dd9c87e45e1de6bac6b64d83982f6246;p=nageru diff --git a/futatabi/player.cpp b/futatabi/player.cpp index 6a8612f..876c8dc 100644 --- a/futatabi/player.cpp +++ b/futatabi/player.cpp @@ -114,6 +114,7 @@ void Player::play_playlist_once() bool clip_ready; steady_clock::time_point before_sleep = steady_clock::now(); string pause_status; + float master_speed = 1.0f; // Wait until we're supposed to play something. { @@ -150,6 +151,7 @@ void Player::play_playlist_once() return; } + should_skip_to_next = false; // To make sure we don't have a lingering click from before play. steady_clock::time_point origin = steady_clock::now(); // TODO: Add a 100 ms buffer for ramp-up? int64_t in_pts_origin = clip_list[0].clip.pts_in; for (size_t clip_idx = 0; clip_idx < clip_list.size(); ++clip_idx) { @@ -180,13 +182,26 @@ void Player::play_playlist_once() } steady_clock::time_point next_frame_start; - for (int frameno = 0; !should_quit; ++frameno) { // Ends when the clip ends. + for (int64_t frameno = 0; !should_quit; ++frameno) { // Ends when the clip ends. double out_pts = out_pts_origin + TIMEBASE * frameno / global_flags.output_framerate; next_frame_start = origin + microseconds(lrint((out_pts - out_pts_origin) * 1e6 / TIMEBASE)); - int64_t in_pts = lrint(in_pts_origin + TIMEBASE * frameno * clip->speed / global_flags.output_framerate); + int64_t in_pts = lrint(in_pts_origin + TIMEBASE * frameno * clip->speed * master_speed / global_flags.output_framerate); pts = lrint(out_pts); + float new_master_speed = change_master_speed.exchange(0.0f / 0.0f); + if (!std::isnan(new_master_speed)) { + master_speed = new_master_speed; + in_pts_origin = in_pts - TIMEBASE * frameno * clip->speed * master_speed / global_flags.output_framerate; + out_pts_origin = out_pts - TIMEBASE * frameno / global_flags.output_framerate; + } + + if (should_skip_to_next.exchange(false)) { // Test and clear. + Clip *clip = &clip_list[clip_idx].clip; // Get a non-const pointer. + fprintf(stderr, "pts_out moving to first of %ld and %ld (currently at %f)\n", clip->pts_out, lrint(out_pts + clip->fade_time_seconds * TIMEBASE), out_pts); + clip->pts_out = std::min(clip->pts_out, lrint(in_pts + clip->fade_time_seconds * clip->speed * TIMEBASE)); + } + if (in_pts >= clip->pts_out) { break; } @@ -342,7 +357,7 @@ void Player::play_playlist_once() // Snap to input frame: If we can do so with less than 1% jitter // (ie., move less than 1% of an _output_ frame), do so. // TODO: Snap secondary (fade-to) clips in the same fashion. - double pts_snap_tolerance = 0.01 * double(TIMEBASE) / global_flags.output_framerate; + double pts_snap_tolerance = 0.01 * double(TIMEBASE) * clip->speed / global_flags.output_framerate; bool snapped = false; for (FrameOnDisk snap_frame : { frame_lower, frame_upper }) { if (fabs(snap_frame.pts - in_pts) < pts_snap_tolerance) {