X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=futatabi%2Fplayer.h;h=d2e861ee59434128e35ab3788c0ebaaeaa7ecc73;hb=c6fb9649d9f9c2e2cf3d1ac16c6c359630fe72bf;hp=a581a54f79dd41ae076403bb2a8b3b2831b0d029;hpb=2b37c51ea17b77b88e2f7fda443109acc260aa8f;p=nageru diff --git a/futatabi/player.h b/futatabi/player.h index a581a54..d2e861e 100644 --- a/futatabi/player.h +++ b/futatabi/player.h @@ -20,8 +20,6 @@ class VideoStream; class QSurface; class QSurfaceFormat; -double compute_time_left(const std::vector &clips, const std::map &progress); - class Player : public QueueInterface { public: enum StreamOutput { @@ -32,15 +30,11 @@ public: Player(JPEGFrameView *destination, StreamOutput stream_output, AVFormatContext *file_avctx = nullptr); ~Player(); - struct ClipWithRow { - Clip clip; - unsigned row; // Used for progress callback only. - }; void play(const Clip &clip) { - play({ ClipWithRow{ clip, 0 } }); + play({ ClipWithID{ clip, 0 } }); } - void play(const std::vector &clips); + void play(const std::vector &clips); void override_angle(unsigned stream_idx); // Assumes one-clip playlist only. // Not thread-safe to set concurrently with playing. @@ -51,7 +45,7 @@ public: // Not thread-safe to set concurrently with playing. // Will be called back from the player thread. // The keys in the given map are row members in the vector given to play(). - using progress_callback_func = std::function &progress)>; + using progress_callback_func = std::function &progress, double time_remaining)>; void set_progress_callback(progress_callback_func cb) { progress_callback = cb; } // QueueInterface. @@ -79,7 +73,7 @@ private: std::mutex queue_state_mu; std::condition_variable new_clip_changed; - std::vector queued_clip_list; // Under queue_state_mu. + std::vector queued_clip_list; // Under queue_state_mu. bool new_clip_ready = false; // Under queue_state_mu. bool playing = false; // Under queue_state_mu. int override_stream_idx = -1; // Under queue_state_mu. @@ -107,4 +101,11 @@ private: const StreamOutput stream_output; }; +double compute_time_left(const std::vector &clips, size_t currently_playing_idx, double progress_currently_playing); + +static inline double compute_total_time(const std::vector &clips) +{ + return compute_time_left(clips, 0, 0.0); +} + #endif // !defined(_PLAYER_H)