X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=futatabi%2Fplayer.h;h=d2e861ee59434128e35ab3788c0ebaaeaa7ecc73;hb=c6fb9649d9f9c2e2cf3d1ac16c6c359630fe72bf;hp=c8ed083fd544899124f749926c9598a0b0f9d235;hpb=e64a84bb856263242278afa9770ae5d05e21b055;p=nageru diff --git a/futatabi/player.h b/futatabi/player.h index c8ed083..d2e861e 100644 --- a/futatabi/player.h +++ b/futatabi/player.h @@ -30,15 +30,11 @@ public: Player(JPEGFrameView *destination, StreamOutput stream_output, AVFormatContext *file_avctx = nullptr); ~Player(); - struct ClipWithRow { - Clip clip; - size_t row; // Used for progress callback only. - }; void play(const Clip &clip) { - play({ ClipWithRow{ clip, 0 } }); + play({ ClipWithID{ clip, 0 } }); } - void play(const std::vector &clips); + void play(const std::vector &clips); void override_angle(unsigned stream_idx); // Assumes one-clip playlist only. // Not thread-safe to set concurrently with playing. @@ -49,7 +45,7 @@ public: // Not thread-safe to set concurrently with playing. // Will be called back from the player thread. // The keys in the given map are row members in the vector given to play(). - using progress_callback_func = std::function &progress, double time_remaining)>; + using progress_callback_func = std::function &progress, double time_remaining)>; void set_progress_callback(progress_callback_func cb) { progress_callback = cb; } // QueueInterface. @@ -77,7 +73,7 @@ private: std::mutex queue_state_mu; std::condition_variable new_clip_changed; - std::vector queued_clip_list; // Under queue_state_mu. + std::vector queued_clip_list; // Under queue_state_mu. bool new_clip_ready = false; // Under queue_state_mu. bool playing = false; // Under queue_state_mu. int override_stream_idx = -1; // Under queue_state_mu. @@ -105,9 +101,9 @@ private: const StreamOutput stream_output; }; -double compute_time_left(const std::vector &clips, size_t currently_playing_idx, double progress_currently_playing); +double compute_time_left(const std::vector &clips, size_t currently_playing_idx, double progress_currently_playing); -static inline double compute_total_time(const std::vector &clips) +static inline double compute_total_time(const std::vector &clips) { return compute_time_left(clips, 0, 0.0); }