X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=futatabi%2Fvideo_stream.cpp;h=290168ea834a63f9dfc304c551433dfabe65ad5d;hb=575f6eb1b052bb1291987753b1a8cccc7f1e3ab3;hp=da57ebb9d9f0cc882065fa1658bf55bc4d467194;hpb=b57d57b88a1d7388c6eacf8cc0867f680123120a;p=nageru diff --git a/futatabi/video_stream.cpp b/futatabi/video_stream.cpp index da57ebb..290168e 100644 --- a/futatabi/video_stream.cpp +++ b/futatabi/video_stream.cpp @@ -333,7 +333,7 @@ void VideoStream::schedule_original_frame(steady_clock::time_point local_pts, QueueSpotHolder &&queue_spot_holder, FrameOnDisk frame, const string &subtitle) { - fprintf(stderr, "output_pts=%ld original input_pts=%ld\n", output_pts, frame.pts); + fprintf(stderr, "output_pts=%" PRId64 " original input_pts=%" PRId64 "\n", output_pts, frame.pts); QueuedFrame qf; qf.local_pts = local_pts; @@ -355,7 +355,7 @@ void VideoStream::schedule_faded_frame(steady_clock::time_point local_pts, int64 FrameOnDisk frame1_spec, FrameOnDisk frame2_spec, float fade_alpha, const string &subtitle) { - fprintf(stderr, "output_pts=%ld faded input_pts=%ld,%ld fade_alpha=%.2f\n", output_pts, frame1_spec.pts, frame2_spec.pts, fade_alpha); + fprintf(stderr, "output_pts=%" PRId64 " faded input_pts=%" PRId64 ",%" PRId64 " fade_alpha=%.2f\n", output_pts, frame1_spec.pts, frame2_spec.pts, fade_alpha); // Get the temporary OpenGL resources we need for doing the fade. // (We share these with interpolated frames, which is slightly @@ -425,9 +425,9 @@ void VideoStream::schedule_interpolated_frame(steady_clock::time_point local_pts float alpha, FrameOnDisk secondary_frame, float fade_alpha, const string &subtitle) { if (secondary_frame.pts != -1) { - fprintf(stderr, "output_pts=%ld interpolated input_pts1=%ld input_pts2=%ld alpha=%.3f secondary_pts=%ld fade_alpha=%.2f\n", output_pts, frame1.pts, frame2.pts, alpha, secondary_frame.pts, fade_alpha); + fprintf(stderr, "output_pts=%" PRId64 " interpolated input_pts1=%" PRId64 " input_pts2=%" PRId64 " alpha=%.3f secondary_pts=%" PRId64 " fade_alpha=%.2f\n", output_pts, frame1.pts, frame2.pts, alpha, secondary_frame.pts, fade_alpha); } else { - fprintf(stderr, "output_pts=%ld interpolated input_pts1=%ld input_pts2=%ld alpha=%.3f\n", output_pts, frame1.pts, frame2.pts, alpha); + fprintf(stderr, "output_pts=%" PRId64 " interpolated input_pts1=%" PRId64 " input_pts2=%" PRId64 " alpha=%.3f\n", output_pts, frame1.pts, frame2.pts, alpha); } // Get the temporary OpenGL resources we need for doing the interpolation.