X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=futatabi.rst;h=a16d3922fb35224cd86f54435908677e9d2ad8ae;hb=HEAD;hp=a0aa06a3c2c2e82cd7114b2af3c45b4a724fd4f7;hpb=fbe04462dcf0578932141d66faf3623f86cfded4;p=nageru-docs diff --git a/futatabi.rst b/futatabi.rst index a0aa06a..a16d392 100644 --- a/futatabi.rst +++ b/futatabi.rst @@ -248,7 +248,7 @@ Instant clips Like the previous section explained how you generally would know the *start* of an interesting event (at least if discarding most of the candidates), -you would be even more sure about the *end* of one. Thus, you can simply wait +you would be even more sure about the *end* of one. Thus, you can wait until something interesting has happened, and then click cue-in immediately followed by cue-out. This will give you a clip of near zero length, ending at the right point. Then, edit this clip to set the starting point as needed, @@ -338,7 +338,7 @@ In particular: Many players may also be confused by the fact that the resolution can change from frame to frame; this is because for original (uninterpolated) frames, -Futatabi will simply output the received JPEG frame directly to the output +Futatabi will output the received JPEG frame directly to the output stream, which can be a different resolution from the interpolated frames. Also, even though Futatabi exists to make a fixed-framerate stream out of