X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=futatabi.rst;h=af615963f879d7f398ca631c1a1d887ddb57b17c;hb=ca8b32618cb0182937774367aebe599dba2d815b;hp=28b0954fd08ad8bf2775a36cfb6aee6e75c747b3;hpb=7947f73369e338693c08e597762ca5ba1e7aeb80;p=nageru-docs diff --git a/futatabi.rst b/futatabi.rst index 28b0954..af61596 100644 --- a/futatabi.rst +++ b/futatabi.rst @@ -189,6 +189,28 @@ out, but it doesn't hurt to give a warning up-front. The producer might also be able to request replays of specific events, or ask you to save something for later if they can't show it right now (e.g. a foul situation that wasn't called). +Audio support +''''''''''''' + +Since version 1.8.5, Futatabi has limited audio support. It is recorded +(assuming Nageru is also at version 1.8.5 or newer) and saved for all inputs, +and played back when showing a replay, but only when the replay speed is at +100%, or very close to it. (At other speeds, you will get silence.) +Furthermore, there is no local audio output; the Futatabi operator will not +hear any audio, unless they use a video player into the Futatabi stream locally +(with associated delay). All of this may change in the future. + + +White balance +''''''''''''' + +Since version 1.9.2, Futatabi will integrate with Nageru for white balance; +the white balance set in Nageru will be recorded, and properly applied on +playback (including fades). Note that this assumes you are using the built-in +white balance adjustment (new in 1.9.2), not adding WhiteBalanceEffect manually +to the scene; see :ref:`white-balance` for an example. + + Replay workflows ---------------- @@ -256,9 +278,9 @@ they will certainly be watchable. There are two files: - * `Trøndisk 2018, semifinal only (MJPEG, 77 GB) `_: - One of the semifinals, in MJPEG format (about 30 minutes). This can be downloaded - and then fed directly to Nageru as if it were a real camera stream + * `Trøndisk 2018, final only (MJPEG, 126 GB) `_: + The final match, in MJPEG format (about 73 minutes). This can be downloaded + and then fed directly to Futatabi as if it were a real camera stream (remember the --slow-down-input option). * `Trøndisk 2018, entire tournament (H.264, 74 GB) `_: The entire first part of the tournament, @@ -312,6 +334,10 @@ In particular: the actual RGB color space; Nageru assumes it is Rec. 709, like for capture cards, but the differences between 601 and 709 here are small. sRGB gamma is assumed throughout, like in JFIF.) + * The white balance (gray point) is stored in a minimal EXIF header, + and echoed back for original and interpolated frames. (During fades, Futatabi + applies white balance itself, and does not require gray point adjustment + from the client.) Many players may also be confused by the fact that the resolution can change from frame to frame; this is because for original (uninterpolated) frames,