X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=glwidget.cpp;h=06675f346c85211030d0712097aa0db138b1fef6;hb=06bf43108bde2d00776281fa916f42cdecd22ef1;hp=075106aa695b2d582aab561a1faba58ff5b36247;hpb=8d0d68b7cca3a4c58268fa0822ca38bb1863dd19;p=nageru diff --git a/glwidget.cpp b/glwidget.cpp index 075106a..06675f3 100644 --- a/glwidget.cpp +++ b/glwidget.cpp @@ -9,19 +9,20 @@ #include #include "glwidget.h" -#include "mainwindow.h" -#include #include +#include #include #include "context.h" +#include "effect_chain.h" +#include "flags.h" +#include "mainwindow.h" #include "mixer.h" +#include "qnamespace.h" #include "ref_counted_gl_sync.h" -#include "vumeter.h" -class MainWindow; -class QSurface; +class QMouseEvent; class QWidget; #undef Success @@ -31,8 +32,7 @@ class QWidget; using namespace std; GLWidget::GLWidget(QWidget *parent) - : QGLWidget(parent, global_share_widget), - resource_pool(new movit::ResourcePool) + : QGLWidget(parent, global_share_widget) { } @@ -42,24 +42,16 @@ GLWidget::~GLWidget() void GLWidget::initializeGL() { - printf("egl context=%p\n", eglGetCurrentContext()); - //printf("threads: %p %p\n", QThread::currentThread(), qGuiApp->thread()); - static std::once_flag flag; std::call_once(flag, [this]{ - global_mixer = new Mixer(QGLFormat::toSurfaceFormat(format())); - global_mixer->set_audio_level_callback([this](float level_lufs, float peak_db){ - global_vu_meter->set_level(level_lufs); - - char buf[256]; - snprintf(buf, sizeof(buf), "%.1f", peak_db); - global_peak_display->setText(buf); - }); + global_mixer = new Mixer(QGLFormat::toSurfaceFormat(format()), global_flags.num_cards); + global_mainwindow->mixer_created(global_mixer); global_mixer->start(); }); global_mixer->set_frame_ready_callback(output, [this]{ QMetaObject::invokeMethod(this, "update", Qt::AutoConnection); emit transition_names_updated(global_mixer->get_transition_names()); + emit resolution_updated(output); }); glDisable(GL_BLEND); @@ -77,12 +69,17 @@ void GLWidget::paintGL() Mixer::DisplayFrame frame; if (!global_mixer->get_display_frame(output, &frame)) { glClearColor(0.0f, 1.0f, 0.0f, 1.0f); + check_error(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + check_error(); return; } + check_error(); glWaitSync(frame.ready_fence.get(), /*flags=*/0, GL_TIMEOUT_IGNORED); + check_error(); frame.setup_chain(); + check_error(); frame.chain->render_to_screen(); check_error(); }