X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=glwidget.cpp;h=e9b97d53ac42d748eea0e88f7efe37786376115f;hb=727f4f46369c938e5994eb89acbda1369a9bfc35;hp=1e34a1cb3290b6cd84099597a50ae53f8a4fa0bd;hpb=8cbf100e6126c1550a6436970d777a652ac1182e;p=nageru diff --git a/glwidget.cpp b/glwidget.cpp index 1e34a1c..e9b97d5 100644 --- a/glwidget.cpp +++ b/glwidget.cpp @@ -3,30 +3,36 @@ #include // Needs to come before egl.h. #include // Needs to come before egl.h. #include // Needs to come before egl.h. +#include // Needs to come before egl.h. #include #include #include #include "glwidget.h" -#include #include +#include #include #include "context.h" +#include "effect_chain.h" +#include "flags.h" +#include "mainwindow.h" #include "mixer.h" +#include "qnamespace.h" #include "ref_counted_gl_sync.h" -class QSurface; +class QMouseEvent; class QWidget; #undef Success #include #include +using namespace std; + GLWidget::GLWidget(QWidget *parent) - : QGLWidget(parent, global_share_widget), - resource_pool(new movit::ResourcePool) + : QGLWidget(parent, global_share_widget) { } @@ -36,16 +42,15 @@ GLWidget::~GLWidget() void GLWidget::initializeGL() { - printf("egl context=%p\n", eglGetCurrentContext()); - //printf("threads: %p %p\n", QThread::currentThread(), qGuiApp->thread()); - static std::once_flag flag; std::call_once(flag, [this]{ - global_mixer = new Mixer(QGLFormat::toSurfaceFormat(format())); + global_mixer = new Mixer(QGLFormat::toSurfaceFormat(format()), global_flags.num_cards); + global_mainwindow->mixer_created(global_mixer); global_mixer->start(); }); global_mixer->set_frame_ready_callback(output, [this]{ QMetaObject::invokeMethod(this, "update", Qt::AutoConnection); + emit transition_names_updated(global_mixer->get_transition_names()); }); glDisable(GL_BLEND); @@ -63,12 +68,17 @@ void GLWidget::paintGL() Mixer::DisplayFrame frame; if (!global_mixer->get_display_frame(output, &frame)) { glClearColor(0.0f, 1.0f, 0.0f, 1.0f); + check_error(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + check_error(); return; } + check_error(); glWaitSync(frame.ready_fence.get(), /*flags=*/0, GL_TIMEOUT_IGNORED); + check_error(); frame.setup_chain(); + check_error(); frame.chain->render_to_screen(); check_error(); }