X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=h264encode.cpp;h=d0da39d08c0925e79ab9c9cef418257c3b95bb2e;hb=fec3f686bf239f9d98782603616613c16f8025b1;hp=641cf5039bb2db9214d15e9277120a43f3e38a61;hpb=6a341a95305e6ed4187d858e80f03ed476919dff;p=nageru diff --git a/h264encode.cpp b/h264encode.cpp index 641cf50..d0da39d 100644 --- a/h264encode.cpp +++ b/h264encode.cpp @@ -1610,8 +1610,8 @@ void H264Encoder::save_codeddata(storage_task task) vector audio; { unique_lock lock(frame_queue_mutex); - frame_queue_nonempty.wait(lock, [this]{ return copy_thread_should_quit || !pending_audio_frames.empty(); }); - if (copy_thread_should_quit && pending_audio_frames.empty()) return; + frame_queue_nonempty.wait(lock, [this]{ return storage_thread_should_quit || !pending_audio_frames.empty(); }); + if (storage_thread_should_quit && pending_audio_frames.empty()) return; auto it = pending_audio_frames.begin(); if (it->first > task.pts) break; audio_pts = it->first; @@ -1695,7 +1695,7 @@ void H264Encoder::storage_task_thread() // wait until there's an encoded frame unique_lock lock(storage_task_queue_mutex); storage_task_queue_changed.wait(lock, [this]{ return storage_thread_should_quit || !storage_task_queue.empty(); }); - if (storage_thread_should_quit) return; + if (storage_thread_should_quit && storage_task_queue.empty()) return; current = move(storage_task_queue.front()); storage_task_queue.pop(); } @@ -1777,7 +1777,7 @@ H264Encoder::H264Encoder(QSurface *surface, int width, int height, HTTPD *httpd) storage_thread = thread(&H264Encoder::storage_task_thread, this); - copy_thread = thread([this]{ + encode_thread = thread([this]{ //SDL_GL_MakeCurrent(window, context); QOpenGLContext *context = create_context(this->surface); eglBindAPI(EGL_OPENGL_API); @@ -1786,7 +1786,7 @@ H264Encoder::H264Encoder(QSurface *surface, int width, int height, HTTPD *httpd) eglGetError()); exit(1); } - copy_thread_func(); + encode_thread_func(); }); } @@ -1794,13 +1794,14 @@ H264Encoder::~H264Encoder() { { unique_lock lock(frame_queue_mutex); - copy_thread_should_quit = true; + encode_thread_should_quit = true; frame_queue_nonempty.notify_all(); } - copy_thread.join(); + encode_thread.join(); { unique_lock lock(storage_task_queue_mutex); storage_thread_should_quit = true; + frame_queue_nonempty.notify_all(); storage_task_queue_changed.notify_all(); } storage_thread.join(); @@ -1892,7 +1893,7 @@ void H264Encoder::end_frame(RefCountedGLsync fence, int64_t pts, const vector lock(frame_queue_mutex); frame_queue_nonempty.wait(lock, [this, display_frame_num]{ - return copy_thread_should_quit || pending_video_frames.count(display_frame_num) != 0; + return encode_thread_should_quit || pending_video_frames.count(display_frame_num) != 0; }); - if (copy_thread_should_quit) { + if (encode_thread_should_quit && pending_video_frames.count(display_frame_num) == 0) { + // We have queued frames that were supposed to be B-frames, + // but will be no P-frame to encode them against. Encode them all + // as P-frames instead. Note that this happens under the mutex, + // but nobody else uses it at this point, since we're shutting down, + // so there's no contention. + encode_remaining_frames_as_p(encoding_frame_num, gop_start_display_frame_num, last_dts); return; } else { frame = move(pending_video_frames[display_frame_num]); @@ -1935,6 +1942,23 @@ void H264Encoder::copy_thread_func() } } +void H264Encoder::encode_remaining_frames_as_p(int encoding_frame_num, int gop_start_display_frame_num, int64_t last_dts) +{ + if (pending_video_frames.empty()) { + return; + } + + for (auto &pending_frame : pending_video_frames) { + int display_frame_num = pending_frame.first; + assert(display_frame_num > 0); + PendingFrame frame = move(pending_frame.second); + int64_t dts = last_dts + (TIMEBASE / MAX_FPS); + printf("Finalizing encode: Encoding leftover frame %d as P-frame instead of B-frame.\n", display_frame_num); + encode_frame(frame, encoding_frame_num++, display_frame_num, gop_start_display_frame_num, FRAME_P, frame.pts, dts); + last_dts = dts; + } +} + void H264Encoder::encode_frame(H264Encoder::PendingFrame frame, int encoding_frame_num, int display_frame_num, int gop_start_display_frame_num, int frame_type, int64_t pts, int64_t dts) {