X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=hardware.rst;h=344744e347eb362b5aafbe0acc3eb0840e094bbe;hb=f17ce835aef654eecd069244dc9b30f753875a68;hp=272330f3384ed973f495f9e87af6994a1ee4c9ca;hpb=afb4ae5e8db801be9283aa5ad5ca518ce6985780;p=nageru-docs diff --git a/hardware.rst b/hardware.rst index 272330f..344744e 100644 --- a/hardware.rst +++ b/hardware.rst @@ -14,11 +14,10 @@ high-quality (as in e.g. gamma-correct fades and high-quality scaling) HD video without a monster CPU, but it also comes with certain caveats. In particular, Nageru's use of multithreaded OpenGL trickles bugs in -some drivers, as most games access the GPU from only one thread; -Mesa didn't work properly at all before version 11.2, and there are still -bugs left as of 13.0. However, in general, Intel GPUs from the Haswell -generation and newer should work well with Nageru as long as you stick to -720p60 (ie., no 1080i inputs, which require deinterlacing). NVIDIA's +some drivers. in general, Intel GPUs from the Haswell +generation and newer should work well with Nageru, although they may +see performance issues if you connect interlaced sources (since the +automatic deinterlacing applied requires a fair bit of computing power). NVIDIA's proprietary drivers (occasionally known as nvidia-glx) are generally excellent and should give few issues in this regard.