X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=init.cpp;h=fd22778f4ccec152cc973f2ebe1f6ffa51d1d935;hb=0fa51e08f83e0283337216f5b951b3d5a8c0555b;hp=396cd8b68106d5855e88ff6f67ee46f6d982f9b3;hpb=271fa61d1251144b5558555ec9873e9f24a13a70;p=movit diff --git a/init.cpp b/init.cpp index 396cd8b..fd22778 100644 --- a/init.cpp +++ b/init.cpp @@ -7,16 +7,19 @@ #include "init.h" #include "util.h" +using namespace std; + bool movit_initialized = false; MovitDebugLevel movit_debug_level = MOVIT_DEBUG_ON; float movit_texel_subpixel_precision; bool movit_srgb_textures_supported; int movit_num_wrongly_rounded; +bool movit_shader_rounding_supported; // The rules for objects with nontrivial constructors in static scope // are somewhat convoluted, and easy to mess up. We simply have a // pointer instead (and never care to clean it up). -std::string *movit_data_directory = NULL; +string *movit_data_directory = NULL; namespace { @@ -114,7 +117,7 @@ void measure_texel_subpixel_precision() float biggest_jump = 0.0f; for (unsigned i = 1; i < width; ++i) { assert(out_data[i] >= out_data[i - 1]); - biggest_jump = std::max(biggest_jump, out_data[i] - out_data[i - 1]); + biggest_jump = max(biggest_jump, out_data[i] - out_data[i - 1]); } movit_texel_subpixel_precision = biggest_jump; @@ -248,51 +251,66 @@ void measure_roundoff_problems() check_error(); } -void check_extensions() +bool check_extensions() { // We fundamentally need FBOs and floating-point textures. - assert(glewIsSupported("GL_ARB_framebuffer_object") != 0); - assert(glewIsSupported("GL_ARB_texture_float") != 0); + if (!glewIsSupported("GL_ARB_framebuffer_object")) return false; + if (!glewIsSupported("GL_ARB_texture_float")) return false; // We assume that we can use non-power-of-two textures without restrictions. - assert(glewIsSupported("GL_ARB_texture_non_power_of_two") != 0); + if (!glewIsSupported("GL_ARB_texture_non_power_of_two")) return false; // We also need GLSL fragment shaders. - assert(glewIsSupported("GL_ARB_fragment_shader") != 0); - assert(glewIsSupported("GL_ARB_shading_language_100") != 0); + if (!glewIsSupported("GL_ARB_fragment_shader")) return false; + if (!glewIsSupported("GL_ARB_shading_language_100")) return false; // FlatInput and YCbCrInput uses PBOs. (They could in theory do without, // but no modern card would really not provide it.) - assert(glewIsSupported("GL_ARB_pixel_buffer_object") != 0); + if (!glewIsSupported("GL_ARB_pixel_buffer_object")) return false; // ResampleEffect uses RG textures to encode a two-component LUT. - assert(glewIsSupported("GL_ARB_texture_rg") != 0); + if (!glewIsSupported("GL_ARB_texture_rg")) return false; // sRGB texture decode would be nice, but are not mandatory // (GammaExpansionEffect can do the same thing if needed). movit_srgb_textures_supported = glewIsSupported("GL_EXT_texture_sRGB"); + + // We may want to use round() at the end of the final shader, + // if supported. We need either GLSL 1.30 or this extension to do that, + // and 1.30 brings with it other things that we don't want to demand + // for now. + movit_shader_rounding_supported = glewIsSupported("GL_EXT_gpu_shader4"); + + return true; } } // namespace -void init_movit(const std::string& data_directory, MovitDebugLevel debug_level) +bool init_movit(const string& data_directory, MovitDebugLevel debug_level) { if (movit_initialized) { - return; + return true; } - movit_data_directory = new std::string(data_directory); + movit_data_directory = new string(data_directory); movit_debug_level = debug_level; - glewInit(); + GLenum err = glewInit(); + if (err != GLEW_OK) { + return false; + } // geez glPixelStorei(GL_PACK_ALIGNMENT, 1); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + glDisable(GL_DITHER); + if (!check_extensions()) { + return false; + } measure_texel_subpixel_precision(); measure_roundoff_problems(); - check_extensions(); movit_initialized = true; + return true; }