X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=init.h;fp=init.h;h=463c7fc3286d8b12b29846b1c80f6c07dd9dcabb;hb=d47ac1e362683896033f43ecd9aeb2f2330b5678;hp=3af6644facf740b073c94337e86c885483644b4f;hpb=88003f99c7ef12ed895e504d41c6d528c3fda78d;p=movit diff --git a/init.h b/init.h index 3af6644..463c7fc 100644 --- a/init.h +++ b/init.h @@ -56,7 +56,12 @@ extern float movit_texel_subpixel_precision; // of errors are stored here. // // If this value is above 0, we will round off explicitly at the very end -// of the shader. +// of the shader. Note the following limitations: +// +// - The measurement is done on linear 8-bit, not any sRGB format, +// 10-bit output, or the likes. +// - This only covers the final pass; intermediates are not covered +// (only relevant if you use e.g. GL_SRGB8 intermediates). extern int movit_num_wrongly_rounded; // Whether the GPU in use supports GL_EXT_texture_sRGB.