X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=libavcodec%2Faacps.c;h=6ef8347ee5fb8eeeed59ca341086251b45f103dc;hb=411cc5c46a89ce0a79832c37d0eab1ed884e5423;hp=93bdd91deaebc7f9f6ed26991caf84420bd3e2ac;hpb=e5902d60ce8f7cf10b6e87a57eec536b316261a3;p=ffmpeg diff --git a/libavcodec/aacps.c b/libavcodec/aacps.c index 93bdd91deae..6ef8347ee5f 100644 --- a/libavcodec/aacps.c +++ b/libavcodec/aacps.c @@ -2,20 +2,20 @@ * MPEG-4 Parametric Stereo decoding functions * Copyright (c) 2010 Alex Converse * - * This file is part of Libav. + * This file is part of FFmpeg. * - * Libav is free software; you can redistribute it and/or + * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * - * Libav is distributed in the hope that it will be useful, + * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public - * License along with Libav; if not, write to the Free Software + * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ @@ -28,9 +28,9 @@ #include "aacps_tablegen.h" #include "aacpsdata.c" -#define PS_BASELINE 0 //< Operate in Baseline PS mode - //< Baseline implies 10 or 20 stereo bands, - //< mixing mode A, and no ipd/opd +#define PS_BASELINE 0 ///< Operate in Baseline PS mode + ///< Baseline implies 10 or 20 stereo bands, + ///< mixing mode A, and no ipd/opd #define numQMFSlots 32 //numTimeSlots * RATE @@ -654,7 +654,7 @@ static void decorrelation(PSContext *ps, float (*out)[32][2], const float (*s)[3 const int8_t *k_to_i = is34 ? k_to_i_34 : k_to_i_20; const float peak_decay_factor = 0.76592833836465f; const float transient_impact = 1.5f; - const float a_smooth = 0.25f; //< Smoothing coefficient + const float a_smooth = 0.25f; ///< Smoothing coefficient int i, k, m, n; int n0 = 0, nL = 32; static const int link_delay[] = { 3, 4, 5 };