X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=libavdevice%2Fsdl2.c;h=a9023153f134ad0c3a9cdde4a25d5db0fe4adad9;hb=d92f38c179591a608390ffa9fee59c309142e79d;hp=da5143078eef8b5d3121dd533d40e91d4e325eba;hpb=4069096dd535ee99175c2a29c1a1f59c3fc110c1;p=ffmpeg diff --git a/libavdevice/sdl2.c b/libavdevice/sdl2.c index da5143078ee..a9023153f13 100644 --- a/libavdevice/sdl2.c +++ b/libavdevice/sdl2.c @@ -40,6 +40,7 @@ typedef struct { SDL_Renderer *renderer; char *window_title; int window_width, window_height; /**< size of the window */ + int window_x, window_y; /**< position of the window */ int window_fullscreen; int window_borderless; int enable_quit_action; @@ -155,8 +156,6 @@ static int sdl2_write_trailer(AVFormatContext *s) return 0; } -#define SDL_BASE_FLAGS (SDL_SWSURFACE|SDL_WINDOW_RESIZABLE) - static int sdl2_write_header(AVFormatContext *s) { SDLContext *sdl = s->priv_data; @@ -196,8 +195,9 @@ static int sdl2_write_header(AVFormatContext *s) } /* resize texture to width and height from the codec context information */ - flags = SDL_BASE_FLAGS | (sdl->window_fullscreen ? SDL_WINDOW_FULLSCREEN : 0) | - (sdl->window_borderless ? SDL_WINDOW_BORDERLESS : 0); + flags = SDL_WINDOW_HIDDEN | + (sdl->window_fullscreen ? SDL_WINDOW_FULLSCREEN : 0) | + (sdl->window_borderless ? SDL_WINDOW_BORDERLESS : SDL_WINDOW_RESIZABLE); /* initialization */ if (!sdl->inited){ @@ -216,6 +216,8 @@ static int sdl2_write_header(AVFormatContext *s) } SDL_SetWindowTitle(sdl->window, sdl->window_title); + SDL_SetWindowPosition(sdl->window, sdl->window_x, sdl->window_y); + SDL_ShowWindow(sdl->window); sdl->texture = SDL_CreateTexture(sdl->renderer, sdl->texture_fmt, SDL_TEXTUREACCESS_STREAMING, codecpar->width, codecpar->height); @@ -337,6 +339,8 @@ static int sdl2_write_packet(AVFormatContext *s, AVPacket *pkt) static const AVOption options[] = { { "window_title", "set SDL window title", OFFSET(window_title), AV_OPT_TYPE_STRING, { .str = NULL }, 0, 0, AV_OPT_FLAG_ENCODING_PARAM }, { "window_size", "set SDL window forced size", OFFSET(window_width), AV_OPT_TYPE_IMAGE_SIZE, { .str = NULL }, 0, 0, AV_OPT_FLAG_ENCODING_PARAM }, + { "window_x", "set SDL window x position", OFFSET(window_x), AV_OPT_TYPE_INT, { .i64 = SDL_WINDOWPOS_CENTERED }, INT_MIN, INT_MAX, AV_OPT_FLAG_ENCODING_PARAM }, + { "window_y", "set SDL window y position", OFFSET(window_y), AV_OPT_TYPE_INT, { .i64 = SDL_WINDOWPOS_CENTERED }, INT_MIN, INT_MAX, AV_OPT_FLAG_ENCODING_PARAM }, { "window_fullscreen", "set SDL window fullscreen", OFFSET(window_fullscreen), AV_OPT_TYPE_BOOL, { .i64 = 0 }, 0, 1, AV_OPT_FLAG_ENCODING_PARAM }, { "window_borderless", "set SDL window border off", OFFSET(window_borderless), AV_OPT_TYPE_BOOL, { .i64 = 0 }, 0, 1, AV_OPT_FLAG_ENCODING_PARAM }, { "window_enable_quit", "set if quit action is available", OFFSET(enable_quit_action), AV_OPT_TYPE_INT, {.i64=1}, 0, 1, AV_OPT_FLAG_ENCODING_PARAM }, @@ -351,7 +355,7 @@ static const AVClass sdl2_class = { .category = AV_CLASS_CATEGORY_DEVICE_VIDEO_OUTPUT, }; -AVOutputFormat ff_sdl2_muxer = { +const AVOutputFormat ff_sdl2_muxer = { .name = "sdl,sdl2", .long_name = NULL_IF_CONFIG_SMALL("SDL2 output device"), .priv_data_size = sizeof(SDLContext),