X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=libavformat%2Fsol.c;h=92599b163d69ce691a8f694d24059da511a85070;hb=0e729b2290cf2fc8084c18294a46d996c41e3924;hp=da846002e83617e7a74d48f7256dacfbd56336ec;hpb=36ef5369ee9b336febc2c270f8718cec4476cb85;p=ffmpeg diff --git a/libavformat/sol.c b/libavformat/sol.c index da846002e83..92599b163d6 100644 --- a/libavformat/sol.c +++ b/libavformat/sol.c @@ -23,6 +23,7 @@ * Based on documents from Game Audio Player and own research */ +#include "libavutil/channel_layout.h" #include "libavutil/intreadwrite.h" #include "avformat.h" #include "internal.h" @@ -116,6 +117,8 @@ static int sol_read_header(AVFormatContext *s) st->codec->codec_tag = id; st->codec->codec_id = codec; st->codec->channels = channels; + st->codec->channel_layout = channels == 1 ? AV_CH_LAYOUT_MONO : + AV_CH_LAYOUT_STEREO; st->codec->sample_rate = rate; avpriv_set_pts_info(st, 64, 1, rate); return 0;