X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=mainwindow.cpp;h=97f9b2cd6ea653c627ae9ba5b92ea5d8a914210b;hb=12f9082b06c037b76dc3a653643bdaeaea89f2d2;hp=2888c83916de398ccd4ed7792fb9f96a10b0c606;hpb=7df6b04b086a5cd81030b1203bcedc95a9cd6702;p=nageru diff --git a/mainwindow.cpp b/mainwindow.cpp index 2888c83..97f9b2c 100644 --- a/mainwindow.cpp +++ b/mainwindow.cpp @@ -1,16 +1,28 @@ #include "mainwindow.h" -#include -#include + +#include +#include +#include #include -#include +#include +#include +#include +#include #include -#include +#include #include +#include +#include +#include -#include "context.h" +#include "glwidget.h" +#include "lrameter.h" #include "mixer.h" - +#include "ui_display.h" #include "ui_mainwindow.h" +#include "vumeter.h" + +class QResizeEvent; using namespace std; @@ -27,60 +39,18 @@ MainWindow::MainWindow() ui->me_live->set_output(Mixer::OUTPUT_LIVE); ui->me_preview->set_output(Mixer::OUTPUT_PREVIEW); - // TODO: Ask for the real number. - ui->preview1->set_output(Mixer::OUTPUT_INPUT0); - ui->preview2->set_output(Mixer::OUTPUT_INPUT1); - ui->preview3->set_output(Mixer::OUTPUT_INPUT2); - - // Hook up the preview clicks. - { - QSignalMapper *mapper = new QSignalMapper(this); - mapper->setMapping(ui->preview1, 0), - mapper->setMapping(ui->preview2, 1); - mapper->setMapping(ui->preview3, 2); - connect(ui->preview1, SIGNAL(clicked()), mapper, SLOT(map())); - connect(ui->preview2, SIGNAL(clicked()), mapper, SLOT(map())); - connect(ui->preview3, SIGNAL(clicked()), mapper, SLOT(map())); - - connect(mapper, SIGNAL(mapped(int)), this, SLOT(channel_clicked(int))); - } - - // Hook up the preview keyboard keys. - { - QSignalMapper *mapper = new QSignalMapper(this); - QShortcut *shortcut1 = new QShortcut(QKeySequence(Qt::Key_1), this); - connect(shortcut1, SIGNAL(activated()), mapper, SLOT(map())); - QShortcut *shortcut2 = new QShortcut(QKeySequence(Qt::Key_2), this); - connect(shortcut2, SIGNAL(activated()), mapper, SLOT(map())); - QShortcut *shortcut3 = new QShortcut(QKeySequence(Qt::Key_3), this); - connect(shortcut3, SIGNAL(activated()), mapper, SLOT(map())); - mapper->setMapping(shortcut1, 0), - mapper->setMapping(shortcut2, 1); - mapper->setMapping(shortcut3, 2); - - connect(mapper, SIGNAL(mapped(int)), this, SLOT(channel_clicked(int))); - } - // Hook up the transition buttons. // TODO: Make them dynamic. - { - QSignalMapper *mapper = new QSignalMapper(this); - mapper->setMapping(ui->transition_btn1, 0), - mapper->setMapping(ui->transition_btn2, 1); - mapper->setMapping(ui->transition_btn3, 2); - connect(ui->transition_btn1, SIGNAL(clicked()), mapper, SLOT(map())); - connect(ui->transition_btn2, SIGNAL(clicked()), mapper, SLOT(map())); - connect(ui->transition_btn3, SIGNAL(clicked()), mapper, SLOT(map())); - connect(mapper, SIGNAL(mapped(int)), this, SLOT(transition_clicked(int))); - } + connect(ui->transition_btn1, &QPushButton::clicked, std::bind(&MainWindow::transition_clicked, this, 0)); + connect(ui->transition_btn2, &QPushButton::clicked, std::bind(&MainWindow::transition_clicked, this, 1)); + connect(ui->transition_btn3, &QPushButton::clicked, std::bind(&MainWindow::transition_clicked, this, 2)); // Aiee... transition_btn1 = ui->transition_btn1; transition_btn2 = ui->transition_btn2; transition_btn3 = ui->transition_btn3; qRegisterMetaType>("std::vector"); - connect(ui->preview1, SIGNAL(transition_names_updated(std::vector)), - this, SLOT(set_transition_names(std::vector))); + connect(ui->me_preview, &GLWidget::transition_names_updated, this, &MainWindow::set_transition_names); } void MainWindow::resizeEvent(QResizeEvent* event) @@ -94,8 +64,35 @@ void MainWindow::resizeEvent(QResizeEvent* event) void MainWindow::mixer_created(Mixer *mixer) { - mixer->set_audio_level_callback([this](float level_lufs, float peak_db){ + // Make the previews. + unsigned num_previews = mixer->get_num_channels(); + + for (unsigned i = 0; i < num_previews; ++i) { + Mixer::Output output = Mixer::Output(Mixer::OUTPUT_INPUT0 + i); + + QWidget *preview = new QWidget(this); + Ui::Display *ui_display = new Ui::Display; + ui_display->setupUi(preview); + ui_display->label->setText(mixer->get_channel_name(output).c_str()); + ui_display->display->set_output(output); + ui->preview_displays->insertWidget(previews.size(), preview, 1); + previews.push_back(ui_display); + + // Hook up the click. + connect(ui_display->display, &GLWidget::clicked, std::bind(&MainWindow::channel_clicked, this, i)); + + // Hook up the keyboard key. + QShortcut *shortcut = new QShortcut(QKeySequence(Qt::Key_1 + i), this); + connect(shortcut, &QShortcut::activated, std::bind(&MainWindow::channel_clicked, this, i)); + + // Hook up the white balance button (irrelevant if invisible). + ui_display->wb_button->setVisible(mixer->get_supports_set_wb(output)); + connect(ui_display->wb_button, &QPushButton::clicked, std::bind(&MainWindow::wb_button_clicked, this, i)); + } + + mixer->set_audio_level_callback([this](float level_lufs, float peak_db, float global_level_lufs, float range_low_lufs, float range_high_lufs){ ui->vu_meter->set_level(level_lufs); + ui->lra_meter->set_levels(global_level_lufs, range_low_lufs, range_high_lufs); char buf[256]; snprintf(buf, sizeof(buf), "%.1f", peak_db); @@ -125,20 +122,22 @@ void MainWindow::relayout() // The previews will be constrained by the remaining height, and the width. // FIXME: spacing? - double preview_height = std::min(height - me_height, (width / 4.0) * 9.0 / 16.0); + double preview_label_height = previews[0]->label->height(); + double preview_height = std::min(height - me_height - preview_label_height, (width / double(previews.size())) * 9.0 / 16.0); ui->vertical_layout->setStretch(0, lrintf(me_height)); ui->vertical_layout->setStretch(1, std::max(1, lrintf(height - me_height - preview_height))); - ui->vertical_layout->setStretch(2, lrintf(preview_height)); + ui->vertical_layout->setStretch(2, lrintf(preview_height + preview_label_height)); // Set the widths for the previews. double preview_width = preview_height * 16.0 / 9.0; // FIXME: spacing? - ui->preview_displays->setStretch(0, lrintf(preview_width)); - ui->preview_displays->setStretch(1, lrintf(preview_width)); - ui->preview_displays->setStretch(2, lrintf(preview_width)); - ui->preview_displays->setStretch(3, lrintf(preview_width)); - ui->preview_displays->setStretch(4, lrintf(width - 4.0 * preview_width)); + for (unsigned i = 0; i < previews.size(); ++i) { + ui->preview_displays->setStretch(i, lrintf(preview_width)); + } + + // The spacer. + ui->preview_displays->setStretch(previews.size(), lrintf(width - previews.size() * preview_width)); } void MainWindow::set_transition_names(vector transition_names) @@ -167,5 +166,62 @@ void MainWindow::transition_clicked(int transition_number) void MainWindow::channel_clicked(int channel_number) { - global_mixer->channel_clicked(channel_number); + if (current_wb_pick_display == channel_number) { + // The picking was already done from eventFilter(), since we don't get + // the mouse pointer here. + } else { + global_mixer->channel_clicked(channel_number); + } +} + +void MainWindow::wb_button_clicked(int channel_number) +{ + current_wb_pick_display = channel_number; + QApplication::setOverrideCursor(Qt::CrossCursor); +} + +bool MainWindow::eventFilter(QObject *watched, QEvent *event) +{ + if (current_wb_pick_display != -1 && + event->type() == QEvent::MouseButtonRelease && + watched->isWidgetType()) { + QApplication::restoreOverrideCursor(); + if (watched == previews[current_wb_pick_display]->display) { + const QMouseEvent *mouse_event = (QMouseEvent *)event; + set_white_balance(current_wb_pick_display, mouse_event->x(), mouse_event->y()); + } else { + // The user clicked on something else, give up. + // (The click goes through, which might not be ideal, but, yes.) + current_wb_pick_display = -1; + } + } + return false; +} + +namespace { + +double srgb_to_linear(double x) +{ + if (x < 0.04045) { + return x / 12.92; + } else { + return pow((x + 0.055) / 1.055, 2.4); + } +} + +} // namespace + +void MainWindow::set_white_balance(int channel_number, int x, int y) +{ + // Set the white balance to neutral for the grab. It's probably going to + // flicker a bit, but hopefully this display is not live anyway. + global_mixer->set_wb(Mixer::OUTPUT_INPUT0 + channel_number, 0.5, 0.5, 0.5); + previews[channel_number]->display->updateGL(); + QRgb reference_color = previews[channel_number]->display->grabFrameBuffer().pixel(x, y); + + double r = srgb_to_linear(qRed(reference_color) / 255.0); + double g = srgb_to_linear(qGreen(reference_color) / 255.0); + double b = srgb_to_linear(qBlue(reference_color) / 255.0); + global_mixer->set_wb(Mixer::OUTPUT_INPUT0 + channel_number, r, g, b); + previews[channel_number]->display->updateGL(); }