X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=mixer.cpp;h=1a4b2cf141ab1562e9eae438a3bc458ded7af476;hb=b561d43a60201395f1354a585aa37670eda45883;hp=9e281cbdf72583470a1289b8030cdac7d042effa;hpb=21bd3592c1a692463abd321047c2c612f91cc2ad;p=nageru diff --git a/mixer.cpp b/mixer.cpp index 9e281cb..1a4b2cf 100644 --- a/mixer.cpp +++ b/mixer.cpp @@ -37,6 +37,7 @@ #include "context.h" #include "decklink_capture.h" #include "defs.h" +#include "disk_space_estimator.h" #include "flags.h" #include "video_encoder.h" #include "pbo_frame_allocator.h" @@ -165,7 +166,7 @@ Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards) display_chain->set_dither_bits(0); // Don't bother. display_chain->finalize(); - video_encoder.reset(new VideoEncoder(resource_pool.get(), h264_encoder_surface, global_flags.va_display, WIDTH, HEIGHT, &httpd)); + video_encoder.reset(new VideoEncoder(resource_pool.get(), h264_encoder_surface, global_flags.va_display, WIDTH, HEIGHT, &httpd, global_disk_space_estimator)); // Start listening for clients only once VideoEncoder has written its header, if any. httpd.start(9095); @@ -855,13 +856,27 @@ void Mixer::schedule_audio_resampling_tasks(unsigned dropped_frames, int num_sam // Resample the audio as needed, including from previously dropped frames. assert(num_cards > 0); for (unsigned frame_num = 0; frame_num < dropped_frames + 1; ++frame_num) { + const bool dropped_frame = (frame_num != dropped_frames); { // Signal to the audio thread to process this frame. + // Note that if the frame is a dropped frame, we signal that + // we don't want to use this frame as base for adjusting + // the resampler rate. The reason for this is that the timing + // of these frames is often way too late; they typically don't + // “arrive” before we synthesize them. Thus, we could end up + // in a situation where we have inserted e.g. five audio frames + // into the queue before we then start pulling five of them + // back out. This makes ResamplingQueue overestimate the delay, + // causing undue resampler changes. (We _do_ use the last, + // non-dropped frame; perhaps we should just discard that as well, + // since dropped frames are expected to be rare, and it might be + // better to just wait until we have a slightly more normal situation). unique_lock lock(audio_mutex); - audio_task_queue.push(AudioTask{pts_int, num_samples_per_frame}); + bool adjust_rate = !dropped_frame; + audio_task_queue.push(AudioTask{pts_int, num_samples_per_frame, adjust_rate}); audio_task_queue_changed.notify_one(); } - if (frame_num != dropped_frames) { + if (dropped_frame) { // For dropped frames, increase the pts. Note that if the format changed // in the meantime, we have no way of detecting that; we just have to // assume the frame length is always the same. @@ -961,11 +976,11 @@ void Mixer::audio_thread_func() audio_task_queue.pop(); } - process_audio_one_frame(task.pts_int, task.num_samples); + process_audio_one_frame(task.pts_int, task.num_samples, task.adjust_rate); } } -void Mixer::process_audio_one_frame(int64_t frame_pts_int, int num_samples) +void Mixer::process_audio_one_frame(int64_t frame_pts_int, int num_samples, bool adjust_rate) { vector samples_card; vector samples_out; @@ -978,7 +993,13 @@ void Mixer::process_audio_one_frame(int64_t frame_pts_int, int num_samples) samples_card.resize(num_samples * 2); { unique_lock lock(cards[card_index].audio_mutex); - cards[card_index].resampling_queue->get_output_samples(double(frame_pts_int) / TIMEBASE, &samples_card[0], num_samples); + ResamplingQueue::RateAdjustmentPolicy rate_adjustment_policy = + adjust_rate ? ResamplingQueue::ADJUST_RATE : ResamplingQueue::DO_NOT_ADJUST_RATE; + cards[card_index].resampling_queue->get_output_samples( + double(frame_pts_int) / TIMEBASE, + &samples_card[0], + num_samples, + rate_adjustment_policy); } if (card_index == selected_audio_card) { samples_out = move(samples_card);