X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=mixer.cpp;h=3b602bfb07597d41fefc0e213b66d496799a5a23;hb=3e8c584c42ae8a53e2cf335ff6c986f1b87f3f5e;hp=39bae192c5bda7722f2aa527da80e62b990ba7fe;hpb=64ecf5ca155de13a76edaaefc6c4fd1f8e8f92f7;p=nageru diff --git a/mixer.cpp b/mixer.cpp index 39bae19..3b602bf 100644 --- a/mixer.cpp +++ b/mixer.cpp @@ -4,11 +4,11 @@ #include #include -#include #include #include #include #include +#include #include #include #include @@ -26,10 +26,13 @@ #include #include #include +#include #include "bmusb/bmusb.h" #include "context.h" +#include "decklink_capture.h" #include "defs.h" +#include "flags.h" #include "h264encode.h" #include "pbo_frame_allocator.h" #include "ref_counted_gl_sync.h" @@ -132,52 +135,84 @@ Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards) display_chain->set_dither_bits(0); // Don't bother. display_chain->finalize(); - h264_encoder.reset(new H264Encoder(h264_encoder_surface, WIDTH, HEIGHT, &httpd)); + h264_encoder.reset(new H264Encoder(h264_encoder_surface, global_flags.va_display, WIDTH, HEIGHT, &httpd)); - for (unsigned card_index = 0; card_index < num_cards; ++card_index) { - printf("Configuring card %d...\n", card_index); - CaptureCard *card = &cards[card_index]; - card->usb = new BMUSBCapture(card_index); - card->usb->set_frame_callback(bind(&Mixer::bm_frame, this, card_index, _1, _2, _3, _4, _5, _6, _7)); - card->frame_allocator.reset(new PBOFrameAllocator(8 << 20, WIDTH, HEIGHT)); // 8 MB. - card->usb->set_video_frame_allocator(card->frame_allocator.get()); - card->surface = create_surface(format); - card->usb->set_dequeue_thread_callbacks( - [card]{ - eglBindAPI(EGL_OPENGL_API); - card->context = create_context(card->surface); - if (!make_current(card->context, card->surface)) { - printf("failed to create bmusb context\n"); - exit(1); - } - }, - [this]{ - resource_pool->clean_context(); - }); - card->resampling_queue.reset(new ResamplingQueue(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY, 2)); - card->usb->configure_card(); - } - - BMUSBCapture::start_bm_thread(); + // First try initializing the PCI devices, then USB, until we have the desired number of cards. + unsigned num_pci_devices = 0, num_usb_devices = 0; + unsigned card_index = 0; - for (unsigned card_index = 0; card_index < num_cards; ++card_index) { - cards[card_index].usb->start_bm_capture(); + IDeckLinkIterator *decklink_iterator = CreateDeckLinkIteratorInstance(); + if (decklink_iterator != nullptr) { + for ( ; card_index < num_cards; ++card_index) { + IDeckLink *decklink; + if (decklink_iterator->Next(&decklink) != S_OK) { + break; + } + + configure_card(card_index, format, new DeckLinkCapture(decklink, card_index)); + ++num_pci_devices; + } + decklink_iterator->Release(); + fprintf(stderr, "Found %d DeckLink PCI card(s).\n", num_pci_devices); + } else { + fprintf(stderr, "DeckLink drivers not found. Probing for USB cards only.\n"); + } + for ( ; card_index < num_cards; ++card_index) { + configure_card(card_index, format, new BMUSBCapture(card_index - num_pci_devices)); + ++num_usb_devices; + } + + if (num_usb_devices > 0) { + BMUSBCapture::start_bm_thread(); + } + + for (card_index = 0; card_index < num_cards; ++card_index) { + cards[card_index].capture->start_bm_capture(); } // Set up stuff for NV12 conversion. // Cb/Cr shader. - string cbcr_vert_shader = read_file("vs-cbcr.130.vert"); + string cbcr_vert_shader = + "#version 130 \n" + " \n" + "in vec2 position; \n" + "in vec2 texcoord; \n" + "out vec2 tc0; \n" + "uniform vec2 foo_chroma_offset_0; \n" + " \n" + "void main() \n" + "{ \n" + " // The result of glOrtho(0.0, 1.0, 0.0, 1.0, 0.0, 1.0) is: \n" + " // \n" + " // 2.000 0.000 0.000 -1.000 \n" + " // 0.000 2.000 0.000 -1.000 \n" + " // 0.000 0.000 -2.000 -1.000 \n" + " // 0.000 0.000 0.000 1.000 \n" + " gl_Position = vec4(2.0 * position.x - 1.0, 2.0 * position.y - 1.0, -1.0, 1.0); \n" + " vec2 flipped_tc = texcoord; \n" + " tc0 = flipped_tc + foo_chroma_offset_0; \n" + "} \n"; string cbcr_frag_shader = "#version 130 \n" "in vec2 tc0; \n" "uniform sampler2D cbcr_tex; \n" + "out vec4 FragColor; \n" "void main() { \n" - " gl_FragColor = texture2D(cbcr_tex, tc0); \n" + " FragColor = texture(cbcr_tex, tc0); \n" "} \n"; vector frag_shader_outputs; cbcr_program_num = resource_pool->compile_glsl_program(cbcr_vert_shader, cbcr_frag_shader, frag_shader_outputs); + float vertices[] = { + 0.0f, 2.0f, + 0.0f, 0.0f, + 2.0f, 0.0f + }; + cbcr_vbo = generate_vbo(2, GL_FLOAT, sizeof(vertices), vertices); + cbcr_position_attribute_index = glGetAttribLocation(cbcr_program_num, "position"); + cbcr_texcoord_attribute_index = glGetAttribLocation(cbcr_program_num, "texcoord"); + r128.init(2, OUTPUT_FREQUENCY); r128.integr_start(); @@ -193,6 +228,7 @@ Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards) Mixer::~Mixer() { resource_pool->release_glsl_program(cbcr_program_num); + glDeleteBuffers(1, &cbcr_vbo); BMUSBCapture::stop_bm_thread(); for (unsigned card_index = 0; card_index < num_cards; ++card_index) { @@ -201,12 +237,39 @@ Mixer::~Mixer() cards[card_index].should_quit = true; // Unblock thread. cards[card_index].new_data_ready_changed.notify_all(); } - cards[card_index].usb->stop_dequeue_thread(); + cards[card_index].capture->stop_dequeue_thread(); } h264_encoder.reset(nullptr); } +void Mixer::configure_card(unsigned card_index, const QSurfaceFormat &format, CaptureInterface *capture) +{ + printf("Configuring card %d...\n", card_index); + + CaptureCard *card = &cards[card_index]; + card->capture = capture; + card->capture->set_frame_callback(bind(&Mixer::bm_frame, this, card_index, _1, _2, _3, _4, _5, _6, _7)); + card->frame_allocator.reset(new PBOFrameAllocator(8 << 20, WIDTH, HEIGHT)); // 8 MB. + card->capture->set_video_frame_allocator(card->frame_allocator.get()); + card->surface = create_surface(format); + card->capture->set_dequeue_thread_callbacks( + [card]{ + eglBindAPI(EGL_OPENGL_API); + card->context = create_context(card->surface); + if (!make_current(card->context, card->surface)) { + printf("failed to create bmusb context\n"); + exit(1); + } + }, + [this]{ + resource_pool->clean_context(); + }); + card->resampling_queue.reset(new ResamplingQueue(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY, 2)); + card->capture->configure_card(); +} + + namespace { int unwrap_timecode(uint16_t current_wrapped, int last) @@ -246,23 +309,18 @@ void deinterleave_samples(const vector &in, vector *out_l, vector< } // namespace void Mixer::bm_frame(unsigned card_index, uint16_t timecode, - FrameAllocator::Frame video_frame, size_t video_offset, uint16_t video_format, + FrameAllocator::Frame video_frame, size_t video_offset, VideoFormat video_format, FrameAllocator::Frame audio_frame, size_t audio_offset, uint16_t audio_format) { CaptureCard *card = &cards[card_index]; - unsigned width, height, second_field_start, frame_rate_nom, frame_rate_den, extra_lines_top, extra_lines_bottom; - bool interlaced; - - decode_video_format(video_format, &width, &height, &second_field_start, &extra_lines_top, &extra_lines_bottom, - &frame_rate_nom, &frame_rate_den, &interlaced); // Ignore return value for now. - int64_t frame_length = TIMEBASE * frame_rate_den / frame_rate_nom; + int64_t frame_length = int64_t(TIMEBASE * video_format.frame_rate_den) / video_format.frame_rate_nom; size_t num_samples = (audio_frame.len >= audio_offset) ? (audio_frame.len - audio_offset) / 8 / 3 : 0; if (num_samples > OUTPUT_FREQUENCY / 10) { printf("Card %d: Dropping frame with implausible audio length (len=%d, offset=%d) [timecode=0x%04x video_len=%d video_offset=%d video_format=%x)\n", card_index, int(audio_frame.len), int(audio_offset), - timecode, int(video_frame.len), int(video_offset), video_format); + timecode, int(video_frame.len), int(video_offset), video_format.id); if (video_frame.owner) { video_frame.owner->release_frame(video_frame); } @@ -289,7 +347,7 @@ void Mixer::bm_frame(unsigned card_index, uint16_t timecode, // Number of samples per frame if we need to insert silence. // (Could be nonintegral, but resampling will save us then.) - int silence_samples = OUTPUT_FREQUENCY * frame_rate_den / frame_rate_nom; + int silence_samples = OUTPUT_FREQUENCY * video_format.frame_rate_den / video_format.frame_rate_nom; if (dropped_frames > MAX_FPS * 2) { fprintf(stderr, "Card %d lost more than two seconds (or time code jumping around; from 0x%04x to 0x%04x), resetting resampler\n", @@ -331,7 +389,7 @@ void Mixer::bm_frame(unsigned card_index, uint16_t timecode, if (card->should_quit) return; } - size_t expected_length = width * (height + extra_lines_top + extra_lines_bottom) * 2; + size_t expected_length = video_format.width * (video_format.height + video_format.extra_lines_top + video_format.extra_lines_bottom) * 2; if (video_frame.len - video_offset == 0 || video_frame.len - video_offset != expected_length) { if (video_frame.len != 0) { @@ -359,48 +417,49 @@ void Mixer::bm_frame(unsigned card_index, uint16_t timecode, PBOFrameAllocator::Userdata *userdata = (PBOFrameAllocator::Userdata *)video_frame.userdata; - unsigned num_fields = interlaced ? 2 : 1; + unsigned num_fields = video_format.interlaced ? 2 : 1; timespec frame_upload_start; - if (interlaced) { + if (video_format.interlaced) { // Send the two fields along as separate frames; the other side will need to add // a deinterlacer to actually get this right. - assert(height % 2 == 0); - height /= 2; + assert(video_format.height % 2 == 0); + video_format.height /= 2; assert(frame_length % 2 == 0); frame_length /= 2; num_fields = 2; clock_gettime(CLOCK_MONOTONIC, &frame_upload_start); } - userdata->last_interlaced = interlaced; - userdata->last_frame_rate_nom = frame_rate_nom; - userdata->last_frame_rate_den = frame_rate_den; + userdata->last_interlaced = video_format.interlaced; + userdata->last_has_signal = video_format.has_signal; + userdata->last_frame_rate_nom = video_format.frame_rate_nom; + userdata->last_frame_rate_den = video_format.frame_rate_den; RefCountedFrame new_frame(video_frame); // Upload the textures. - size_t cbcr_width = width / 2; + size_t cbcr_width = video_format.width / 2; size_t cbcr_offset = video_offset / 2; size_t y_offset = video_frame.size / 2 + video_offset / 2; for (unsigned field = 0; field < num_fields; ++field) { - unsigned field_start_line = (field == 1) ? second_field_start : extra_lines_top + field * (height + 22); + unsigned field_start_line = (field == 1) ? video_format.second_field_start : video_format.extra_lines_top + field * (video_format.height + 22); if (userdata->tex_y[field] == 0 || userdata->tex_cbcr[field] == 0 || - width != userdata->last_width[field] || - height != userdata->last_height[field]) { + video_format.width != userdata->last_width[field] || + video_format.height != userdata->last_height[field]) { // We changed resolution since last use of this texture, so we need to create // a new object. Note that this each card has its own PBOFrameAllocator, // we don't need to worry about these flip-flopping between resolutions. glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]); check_error(); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, cbcr_width, height, 0, GL_RG, GL_UNSIGNED_BYTE, nullptr); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, cbcr_width, video_format.height, 0, GL_RG, GL_UNSIGNED_BYTE, nullptr); check_error(); glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]); check_error(); - glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr); + glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, video_format.width, video_format.height, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr); check_error(); - userdata->last_width[field] = width; - userdata->last_height[field] = height; + userdata->last_width[field] = video_format.width; + userdata->last_height[field] = video_format.height; } GLuint pbo = userdata->pbo; @@ -412,14 +471,16 @@ void Mixer::bm_frame(unsigned card_index, uint16_t timecode, glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]); check_error(); - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, cbcr_width, height, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(cbcr_offset + cbcr_width * field_start_line * sizeof(uint16_t))); + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, cbcr_width, video_format.height, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(cbcr_offset + cbcr_width * field_start_line * sizeof(uint16_t))); check_error(); glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]); check_error(); - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET(y_offset + width * field_start_line)); + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, video_format.width, video_format.height, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET(y_offset + video_format.width * field_start_line)); check_error(); glBindTexture(GL_TEXTURE_2D, 0); check_error(); + glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0); + check_error(); GLsync fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0); check_error(); assert(fence != nullptr); @@ -449,7 +510,7 @@ void Mixer::bm_frame(unsigned card_index, uint16_t timecode, card->new_frame = new_frame; card->new_frame_length = frame_length; card->new_frame_field = field; - card->new_frame_interlaced = interlaced; + card->new_frame_interlaced = video_format.interlaced; card->new_data_ready_fence = fence; card->dropped_frames = dropped_frames; card->new_data_ready_changed.notify_all(); @@ -491,7 +552,6 @@ void Mixer::thread_func() for (unsigned card_index = 0; card_index < num_cards; ++card_index) { CaptureCard *card = &cards[card_index]; - card_copy[card_index].usb = card->usb; card_copy[card_index].new_data_ready = card->new_data_ready; card_copy[card_index].new_frame = card->new_frame; card_copy[card_index].new_frame_length = card->new_frame_length; @@ -510,6 +570,7 @@ void Mixer::thread_func() } // Resample the audio as needed, including from previously dropped frames. + assert(num_cards > 0); for (unsigned frame_num = 0; frame_num < card_copy[0].dropped_frames + 1; ++frame_num) { { // Signal to the audio thread to process this frame. @@ -652,7 +713,7 @@ void Mixer::thread_func() h264_encoder->shutdown(); httpd.close_output_file(); httpd.open_output_file(filename.c_str()); - h264_encoder.reset(new H264Encoder(h264_encoder_surface, WIDTH, HEIGHT, &httpd)); + h264_encoder.reset(new H264Encoder(h264_encoder_surface, global_flags.va_display, WIDTH, HEIGHT, &httpd)); } #if 0 @@ -691,6 +752,11 @@ void Mixer::process_audio_one_frame(int64_t frame_pts_int, int num_samples) { vector samples_card; vector samples_out; + + // TODO: Allow mixing audio from several sources. + unsigned selected_audio_card = theme->map_signal(audio_source_channel); + assert(selected_audio_card < num_cards); + for (unsigned card_index = 0; card_index < num_cards; ++card_index) { samples_card.resize(num_samples * 2); { @@ -699,8 +765,7 @@ void Mixer::process_audio_one_frame(int64_t frame_pts_int, int num_samples) printf("Card %d reported previous underrun.\n", card_index); } } - // TODO: Allow using audio from the other card(s) as well. - if (card_index == 0) { + if (card_index == selected_audio_card) { samples_out = move(samples_card); } } @@ -709,7 +774,9 @@ void Mixer::process_audio_one_frame(int64_t frame_pts_int, int num_samples) // we don't need it for voice, and it will reduce headroom // and confuse the compressor. (In particular, any hums at 50 or 60 Hz // should be dampened.) - locut.render(samples_out.data(), samples_out.size() / 2, locut_cutoff_hz * 2.0 * M_PI / OUTPUT_FREQUENCY, 0.5f); + if (locut_enabled) { + locut.render(samples_out.data(), samples_out.size() / 2, locut_cutoff_hz * 2.0 * M_PI / OUTPUT_FREQUENCY, 0.5f); + } // Apply a level compressor to get the general level right. // Basically, if it's over about -40 dBFS, we squeeze it down to that level @@ -782,6 +849,7 @@ void Mixer::process_audio_one_frame(int64_t frame_pts_int, int num_samples) peak_resampler.process(); size_t out_stereo_samples = interpolated_samples_out.size() / 2 - peak_resampler.out_count; peak = max(peak, find_peak(interpolated_samples_out.data(), out_stereo_samples * 2)); + peak_resampler.out_data = nullptr; } // At this point, we are most likely close to +0 LU, but all of our @@ -849,12 +917,6 @@ void Mixer::subsample_chroma(GLuint src_tex, GLuint dst_tex) glGenVertexArrays(1, &vao); check_error(); - float vertices[] = { - 0.0f, 2.0f, - 0.0f, 0.0f, - 2.0f, 0.0f - }; - glBindVertexArray(vao); check_error(); @@ -881,17 +943,28 @@ void Mixer::subsample_chroma(GLuint src_tex, GLuint dst_tex) float chroma_offset_0[] = { -0.5f / WIDTH, 0.0f }; set_uniform_vec2(cbcr_program_num, "foo", "chroma_offset_0", chroma_offset_0); - GLuint position_vbo = fill_vertex_attribute(cbcr_program_num, "position", 2, GL_FLOAT, sizeof(vertices), vertices); - GLuint texcoord_vbo = fill_vertex_attribute(cbcr_program_num, "texcoord", 2, GL_FLOAT, sizeof(vertices), vertices); // Same as vertices. + glBindBuffer(GL_ARRAY_BUFFER, cbcr_vbo); + check_error(); + + for (GLint attr_index : { cbcr_position_attribute_index, cbcr_texcoord_attribute_index }) { + glEnableVertexAttribArray(attr_index); + check_error(); + glVertexAttribPointer(attr_index, 2, GL_FLOAT, GL_FALSE, 0, BUFFER_OFFSET(0)); + check_error(); + } glDrawArrays(GL_TRIANGLES, 0, 3); check_error(); - cleanup_vertex_attribute(cbcr_program_num, "position", position_vbo); - cleanup_vertex_attribute(cbcr_program_num, "texcoord", texcoord_vbo); + for (GLint attr_index : { cbcr_position_attribute_index, cbcr_texcoord_attribute_index }) { + glDisableVertexAttribArray(attr_index); + check_error(); + } glUseProgram(0); check_error(); + glBindFramebuffer(GL_FRAMEBUFFER, 0); + check_error(); resource_pool->release_fbo(fbo); glDeleteVertexArrays(1, &vao);