X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=mixer.cpp;h=69eebe07905196e024ae4bf0708fc53b2629d6b7;hb=e8ed7a15670ca323f24048c52ed27306af9fc641;hp=c126c0b28bf9600095073607e0d930e48930137b;hpb=b375322092639df22d3a79554ab530bf93ece7d1;p=nageru diff --git a/mixer.cpp b/mixer.cpp index c126c0b..69eebe0 100644 --- a/mixer.cpp +++ b/mixer.cpp @@ -95,7 +95,7 @@ Mixer::Mixer(const QSurfaceFormat &format) display_chain->set_dither_bits(0); // Don't bother. display_chain->finalize(); - h264_encoder.reset(new H264Encoder(h264_encoder_surface, WIDTH, HEIGHT, "test.mp4")); + h264_encoder.reset(new H264Encoder(h264_encoder_surface, WIDTH, HEIGHT, "test.mkv")); for (int card_index = 0; card_index < NUM_CARDS; ++card_index) { printf("Configuring card %d...\n", card_index); @@ -201,38 +201,22 @@ void Mixer::bm_frame(int card_index, uint16_t timecode, GLsync fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0); check_error(); assert(fence != nullptr); + + // Convert the audio to stereo fp32 and store it next to the video. + size_t num_samples = (audio_frame.len - audio_offset) / 8 / 3; + vector audio; + audio.resize(num_samples * 2); + convert_fixed24_to_fp32(&audio[0], 2, audio_frame.data + audio_offset, 8, num_samples); + { std::unique_lock lock(bmusb_mutex); card->new_data_ready = true; card->new_frame = RefCountedFrame(video_frame); card->new_data_ready_fence = fence; + card->new_frame_audio = move(audio); card->new_data_ready_changed.notify_all(); } - // As a test of the resampler, send the data from card 0 through it and onto disk. - // TODO: Send the audio on, and encode it through ffmpeg. - if (card_index == 0) { - size_t num_samples = (audio_frame.len - audio_offset) / 8 / 3; - double pts = timecode / 60.0; // FIXME: Unwrap. And rebase. - unique_ptr samplesf(new float[num_samples * 2]); - convert_fixed24_to_fp32(samplesf.get(), 2, audio_frame.data + audio_offset, 8, num_samples); - card->resampler->add_input_samples(pts, samplesf.get(), num_samples); - - float samples_out[(48000 / 60) * 2]; - card->resampler->get_output_samples(pts, samples_out, 48000 / 60); - - static FILE *audiofp = nullptr; - if (audiofp == nullptr) { - audiofp = fopen("audio.raw", "wb"); - } - fwrite(samples_out, sizeof(samples_out), 1, audiofp); - //fwrite(samplesf.get(), num_samples * sizeof(float) * 2, 1, audiofp); - - if (audio_frame.len - audio_offset != 19200) { - printf("%d: %d samples (%d bytes)\n", card_index, int(num_samples), int(audio_frame.len - audio_offset)); - } - } - // Video frame will be released when last user of card->new_frame goes out of scope. card->usb->get_audio_frame_allocator()->release_frame(audio_frame); } @@ -267,6 +251,7 @@ void Mixer::thread_func() card_copy[card_index].new_data_ready = card->new_data_ready; card_copy[card_index].new_frame = card->new_frame; card_copy[card_index].new_data_ready_fence = card->new_data_ready_fence; + card_copy[card_index].new_frame_audio = move(card->new_frame_audio); card->new_data_ready = false; card->new_data_ready_changed.notify_all(); } @@ -321,6 +306,14 @@ void Mixer::thread_func() RefCountedGLsync fence(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0); check_error(); + // Resample the audio as needed. + // TODO: Allow using audio from the other card(s) as well. + double pts = frame / 60.0; + cards[0].resampler->add_input_samples(pts, card_copy[0].new_frame_audio.data(), card_copy[0].new_frame_audio.size() / 2); + vector samples_out; + samples_out.resize((48000 / 60) * 2); + cards[0].resampler->get_output_samples(pts, &samples_out[0], 48000 / 60); + // Make sure the H.264 gets a reference to all the // input frames needed, so that they are not released back // until the rendering is done. @@ -328,7 +321,7 @@ void Mixer::thread_func() for (int card_index = 0; card_index < NUM_CARDS; ++card_index) { input_frames.push_back(bmusb_current_rendering_frame[card_index]); } - h264_encoder->end_frame(fence, input_frames); + h264_encoder->end_frame(fence, move(samples_out), input_frames); // The live frame just shows the RGBA texture we just rendered. // It owns rgba_tex now. @@ -364,6 +357,7 @@ void Mixer::thread_func() // chain->print_phase_timing(); } +#if 0 // Reset every 100 frames, so that local variations in frame times // (especially for the first few frames, when the shaders are // compiled etc.) don't make it hard to measure for the entire @@ -372,6 +366,7 @@ void Mixer::thread_func() frame = 0; start = now; } +#endif check_error(); }