X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=mixer.h;h=45311aa42ec98af08cf7fb55719c16e3e01c0041;hb=02083dca89292d6ba95642cf8957f1cee8826313;hp=b89fd987175c902e9886eac1cf662949c560205d;hpb=05174f1722841b45313a58aaffa8f4cea9c12f63;p=nageru diff --git a/mixer.h b/mixer.h index b89fd98..45311aa 100644 --- a/mixer.h +++ b/mixer.h @@ -6,12 +6,17 @@ #include #undef Success #include +#include #include -#include "bmusb.h" +#include "bmusb/bmusb.h" #include "h264encode.h" #include "pbo_frame_allocator.h" +#include "ref_counted_frame.h" #include "ref_counted_gl_sync.h" +#include "theme.h" +#include "resampler.h" +#include "timebase.h" #define NUM_CARDS 2 @@ -29,21 +34,39 @@ public: void start(); void quit(); - enum Source { - SOURCE_INPUT1, - SOURCE_INPUT2, - SOURCE_SBS, - }; - void cut(Source source); + void transition_clicked(int transition_num); + void channel_clicked(int preview_num); enum Output { OUTPUT_LIVE = 0, + OUTPUT_PREVIEW, + OUTPUT_INPUT0, + OUTPUT_INPUT1, + OUTPUT_INPUT2, + OUTPUT_INPUT3, NUM_OUTPUTS }; struct DisplayFrame { - GLuint texnum; - RefCountedGLsync ready_fence; // Asserted when the texture is done rendering. + // The chain for rendering this frame. To render a display frame, + // first wait for , then call + // to wire up all the inputs, and then finally call + // chain->render_to_screen() or similar. + movit::EffectChain *chain; + std::function setup_chain; + + // Asserted when all the inputs are ready; you cannot render the chain + // before this. + RefCountedGLsync ready_fence; + + // Holds on to all the input frames needed for this display frame, + // so they are not released while still rendering. + std::vector input_frames; + + // Textures that should be released back to the resource pool + // when this frame disappears, if any. + // TODO: Refcount these as well? + std::vector temp_textures; }; // Implicitly frees the previous one if there's a new frame available. bool get_display_frame(Output output, DisplayFrame *frame) { @@ -56,6 +79,11 @@ public: output_channel[output].set_frame_ready_callback(callback); } + std::vector get_transition_names() + { + return theme->get_transition_names(pts()); + } + private: void bm_frame(int card_index, uint16_t timecode, FrameAllocator::Frame video_frame, size_t video_offset, uint16_t video_format, @@ -64,43 +92,49 @@ private: void thread_func(); void subsample_chroma(GLuint src_tex, GLuint dst_dst); void release_display_frame(DisplayFrame *frame); + double pts() { return double(pts_int) / TIMEBASE; } QSurface *mixer_surface, *h264_encoder_surface; std::unique_ptr resource_pool; - std::unique_ptr chain; + std::unique_ptr theme; + std::unique_ptr display_chain; GLuint cbcr_program_num; // Owned by . std::unique_ptr h264_encoder; - // Effects part of . Owned by . - movit::YCbCrInput *input[NUM_CARDS]; - movit::Effect *resample_effect, *resample2_effect; - movit::Effect *padding_effect, *padding2_effect; + // Effects part of . Owned by . + movit::FlatInput *display_input; - Source current_source = SOURCE_INPUT1; - int frame = 0; + int64_t pts_int = 0; // In TIMEBASE units. std::mutex bmusb_mutex; struct CaptureCard { BMUSBCapture *usb; std::unique_ptr frame_allocator; - // Threading stuff - bool thread_initialized = false; + // Stuff for the OpenGL context (for texture uploading). QSurface *surface; QOpenGLContext *context; - bool new_data_ready = false; // Whether new_frame contains anything. - FrameAllocator::Frame new_frame; + bool new_data_ready = false; // Whether new_frame and new_frame_audio contains anything. + bool should_quit = false; + RefCountedFrame new_frame; GLsync new_data_ready_fence; // Whether new_frame is ready for rendering. + std::vector new_frame_audio; std::condition_variable new_data_ready_changed; // Set whenever new_data_ready is changed. + unsigned dropped_frames = 0; // Before new_frame. + + std::mutex audio_mutex; + std::unique_ptr resampler; // Under audio_mutex. + int last_timecode = -1; // Unwrapped. }; CaptureCard cards[NUM_CARDS]; // protected by - FrameAllocator::Frame bmusb_current_rendering_frame[NUM_CARDS]; + RefCountedFrame bmusb_current_rendering_frame[NUM_CARDS]; class OutputChannel { public: - void output_frame(GLuint tex, RefCountedGLsync fence); + ~OutputChannel(); + void output_frame(DisplayFrame frame); bool get_display_frame(DisplayFrame *frame); void set_frame_ready_callback(new_frame_ready_callback_t callback);