X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=mixer.h;h=6a58575febd61d230b5e0cb7c65a6771a66248e5;hb=ccc0d8f9b40db622ee30e1bd1b07d031b2c8b0e0;hp=2b006822ee14d4fd1393a1ffc7e1dafcf030027a;hpb=71228817c10497e60bcea5b836c79e462f2d32fb;p=nageru diff --git a/mixer.h b/mixer.h index 2b00682..6a58575 100644 --- a/mixer.h +++ b/mixer.h @@ -24,7 +24,7 @@ #include "bmusb/bmusb.h" #include "alsa_output.h" #include "ebu_r128_proc.h" -#include "h264encode.h" +#include "video_encoder.h" #include "httpd.h" #include "pbo_frame_allocator.h" #include "ref_counted_frame.h" @@ -37,7 +37,7 @@ #include "input_state.h" #include "correlation_measurer.h" -class H264Encoder; +class QuickSyncEncoder; class QSurface; namespace movit { class Effect; @@ -71,10 +71,12 @@ class QSurfaceFormat; // // N is reduced as follows: If the queue has had at least one spare frame for // at least 50 (master) frames (ie., it's been too conservative for a second), -// we reduce N by 1 and reset the timers. +// we reduce N by 1 and reset the timers. TODO: Only do this if N ever actually +// touched the limit. // -// Whenever the queue is starved (we needed a frame but there was none), N was -// obviously too low, so we increment N. We will never set N above 5, though. +// Whenever the queue is starved (we needed a frame but there was none), +// and we've been at N since the last starvation, N was obviously too low, +// so we increment it. We will never set N above 5, though. class QueueLengthPolicy { public: QueueLengthPolicy() {} @@ -82,6 +84,7 @@ public: this->card_index = card_index; safe_queue_length = 0; frames_with_at_least_one = 0; + been_at_safe_point_since_last_starvation = false; } void update_policy(int queue_length); // Give in -1 for starvation. @@ -91,6 +94,7 @@ private: unsigned card_index; // For debugging only. unsigned safe_queue_length = 0; // Called N in the comments. unsigned frames_with_at_least_one = 0; + bool been_at_safe_point_since_last_starvation = false; }; class Mixer { @@ -143,6 +147,25 @@ public: output_channel[output].set_frame_ready_callback(callback); } + // TODO: Should this really be per-channel? Shouldn't it just be called for e.g. the live output? + typedef std::function &)> transition_names_updated_callback_t; + void set_transition_names_updated_callback(Output output, transition_names_updated_callback_t callback) + { + output_channel[output].set_transition_names_updated_callback(callback); + } + + typedef std::function name_updated_callback_t; + void set_name_updated_callback(Output output, name_updated_callback_t callback) + { + output_channel[output].set_name_updated_callback(callback); + } + + typedef std::function color_updated_callback_t; + void set_color_updated_callback(Output output, color_updated_callback_t callback) + { + output_channel[output].set_color_updated_callback(callback); + } + typedef std::functionget_channel_name(channel); } + std::string get_channel_color(unsigned channel) const + { + return theme->get_channel_color(channel); + } + int get_channel_signal(unsigned channel) const { return theme->get_channel_signal(channel); @@ -347,7 +375,7 @@ private: void place_rectangle(movit::Effect *resample_effect, movit::Effect *padding_effect, float x0, float y0, float x1, float y1); void thread_func(); void schedule_audio_resampling_tasks(unsigned dropped_frames, int num_samples_per_frame, int length_per_frame); - void render_one_frame(); + void render_one_frame(int64_t duration); void send_audio_level_callback(); void audio_thread_func(); void process_audio_one_frame(int64_t frame_pts_int, int num_samples); @@ -367,7 +395,7 @@ private: GLuint cbcr_program_num; // Owned by . GLuint cbcr_vbo; // Holds position and texcoord data. GLuint cbcr_position_attribute_index, cbcr_texcoord_attribute_index; - std::unique_ptr h264_encoder; + std::unique_ptr video_encoder; // Effects part of . Owned by . movit::FlatInput *display_input; @@ -388,7 +416,7 @@ private: int64_t length; // In TIMEBASE units. bool interlaced; unsigned field; // Which field (0 or 1) of the frame to use. Always 0 for progressive. - GLsync ready_fence; // Whether frame is ready for rendering. + std::function upload_func; // Needs to be called to actually upload the texture to OpenGL. unsigned dropped_frames = 0; // Number of dropped frames before this one. }; std::queue new_frames; @@ -417,16 +445,25 @@ private: void output_frame(DisplayFrame frame); bool get_display_frame(DisplayFrame *frame); void set_frame_ready_callback(new_frame_ready_callback_t callback); + void set_transition_names_updated_callback(transition_names_updated_callback_t callback); + void set_name_updated_callback(name_updated_callback_t callback); + void set_color_updated_callback(color_updated_callback_t callback); private: friend class Mixer; + unsigned channel; Mixer *parent = nullptr; // Not owned. std::mutex frame_mutex; DisplayFrame current_frame, ready_frame; // protected by bool has_current_frame = false, has_ready_frame = false; // protected by new_frame_ready_callback_t new_frame_ready_callback; - bool has_new_frame_ready_callback = false; + transition_names_updated_callback_t transition_names_updated_callback; + name_updated_callback_t name_updated_callback; + color_updated_callback_t color_updated_callback; + + std::vector last_transition_names; + std::string last_name, last_color; }; OutputChannel output_channel[NUM_OUTPUTS];