X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=mixer.h;h=c312ee3a756aed8e0ff35ccdc3b5c1d4947919ed;hb=cc0ead5bf8b439ba15a0a8da0bb93228eeaaac01;hp=b89fd987175c902e9886eac1cf662949c560205d;hpb=05174f1722841b45313a58aaffa8f4cea9c12f63;p=nageru diff --git a/mixer.h b/mixer.h index b89fd98..c312ee3 100644 --- a/mixer.h +++ b/mixer.h @@ -5,15 +5,41 @@ #include #undef Success +#include +#include + #include +#include +#include +#include #include - -#include "bmusb.h" +#include +#include +#include +#include +#include + +#include "bmusb/bmusb.h" +#include "ebu_r128_proc.h" #include "h264encode.h" +#include "httpd.h" #include "pbo_frame_allocator.h" +#include "ref_counted_frame.h" #include "ref_counted_gl_sync.h" - -#define NUM_CARDS 2 +#include "resampler.h" +#include "theme.h" +#include "timebase.h" +#include "stereocompressor.h" +#include "filter.h" + +class H264Encoder; +class QSurface; +namespace movit { +class Effect; +class EffectChain; +class FlatInput; +class ResourcePool; +} // namespace movit namespace movit { class YCbCrInput; @@ -24,26 +50,41 @@ class QSurfaceFormat; class Mixer { public: // The surface format is used for offscreen destinations for OpenGL contexts we need. - Mixer(const QSurfaceFormat &format); + Mixer(const QSurfaceFormat &format, unsigned num_cards); ~Mixer(); void start(); void quit(); - enum Source { - SOURCE_INPUT1, - SOURCE_INPUT2, - SOURCE_SBS, - }; - void cut(Source source); + void transition_clicked(int transition_num); + void channel_clicked(int preview_num); enum Output { OUTPUT_LIVE = 0, - NUM_OUTPUTS + OUTPUT_PREVIEW, + OUTPUT_INPUT0, // 1, 2, 3, up to 15 follow numerically. + NUM_OUTPUTS = 18 }; struct DisplayFrame { - GLuint texnum; - RefCountedGLsync ready_fence; // Asserted when the texture is done rendering. + // The chain for rendering this frame. To render a display frame, + // first wait for , then call + // to wire up all the inputs, and then finally call + // chain->render_to_screen() or similar. + movit::EffectChain *chain; + std::function setup_chain; + + // Asserted when all the inputs are ready; you cannot render the chain + // before this. + RefCountedGLsync ready_fence; + + // Holds on to all the input frames needed for this display frame, + // so they are not released while still rendering. + std::vector input_frames; + + // Textures that should be released back to the resource pool + // when this frame disappears, if any. + // TODO: Refcount these as well? + std::vector temp_textures; }; // Implicitly frees the previous one if there's a new frame available. bool get_display_frame(Output output, DisplayFrame *frame) { @@ -56,51 +97,91 @@ public: output_channel[output].set_frame_ready_callback(callback); } + typedef std::function audio_level_callback_t; + void set_audio_level_callback(audio_level_callback_t callback) + { + audio_level_callback = callback; + } + + std::vector get_transition_names() + { + return theme->get_transition_names(pts()); + } + + unsigned get_num_channels() const + { + return theme->get_num_channels(); + } + + std::string get_channel_name(unsigned channel) const + { + return theme->get_channel_name(channel); + } + + bool get_supports_set_wb(unsigned channel) const + { + return theme->get_supports_set_wb(channel); + } + + void set_wb(unsigned channel, double r, double g, double b) const + { + theme->set_wb(channel, r, g, b); + } + private: - void bm_frame(int card_index, uint16_t timecode, + void bm_frame(unsigned card_index, uint16_t timecode, FrameAllocator::Frame video_frame, size_t video_offset, uint16_t video_format, FrameAllocator::Frame audio_frame, size_t audio_offset, uint16_t audio_format); void place_rectangle(movit::Effect *resample_effect, movit::Effect *padding_effect, float x0, float y0, float x1, float y1); void thread_func(); + void process_audio_one_frame(); void subsample_chroma(GLuint src_tex, GLuint dst_dst); void release_display_frame(DisplayFrame *frame); + double pts() { return double(pts_int) / TIMEBASE; } + + HTTPD httpd; + unsigned num_cards; QSurface *mixer_surface, *h264_encoder_surface; std::unique_ptr resource_pool; - std::unique_ptr chain; + std::unique_ptr theme; + std::unique_ptr display_chain; GLuint cbcr_program_num; // Owned by . std::unique_ptr h264_encoder; - // Effects part of . Owned by . - movit::YCbCrInput *input[NUM_CARDS]; - movit::Effect *resample_effect, *resample2_effect; - movit::Effect *padding_effect, *padding2_effect; + // Effects part of . Owned by . + movit::FlatInput *display_input; - Source current_source = SOURCE_INPUT1; - int frame = 0; + int64_t pts_int = 0; // In TIMEBASE units. std::mutex bmusb_mutex; struct CaptureCard { BMUSBCapture *usb; std::unique_ptr frame_allocator; - // Threading stuff - bool thread_initialized = false; + // Stuff for the OpenGL context (for texture uploading). QSurface *surface; QOpenGLContext *context; bool new_data_ready = false; // Whether new_frame contains anything. - FrameAllocator::Frame new_frame; + bool should_quit = false; + RefCountedFrame new_frame; GLsync new_data_ready_fence; // Whether new_frame is ready for rendering. std::condition_variable new_data_ready_changed; // Set whenever new_data_ready is changed. + unsigned dropped_frames = 0; // Before new_frame. + + std::mutex audio_mutex; + std::unique_ptr resampler; // Under audio_mutex. + int last_timecode = -1; // Unwrapped. }; - CaptureCard cards[NUM_CARDS]; // protected by + CaptureCard cards[MAX_CARDS]; // protected by - FrameAllocator::Frame bmusb_current_rendering_frame[NUM_CARDS]; + RefCountedFrame bmusb_current_rendering_frame[MAX_CARDS]; class OutputChannel { public: - void output_frame(GLuint tex, RefCountedGLsync fence); + ~OutputChannel(); + void output_frame(DisplayFrame frame); bool get_display_frame(DisplayFrame *frame); void set_frame_ready_callback(new_frame_ready_callback_t callback); @@ -118,6 +199,17 @@ private: std::thread mixer_thread; bool should_quit = false; + + audio_level_callback_t audio_level_callback = nullptr; + Ebu_r128_proc r128; + + // TODO: Implement oversampled peak detection. + float peak = 0.0f; + + StereoFilter locut; // Cutoff 150 Hz, 24 dB/oct. + + // First compressor; takes us up to about -12 dBFS. + StereoCompressor level_compressor; }; extern Mixer *global_mixer;