X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=modules%2Faudio_output%2Fjack.c;h=aeebfb2c0e579639d5b7a9a6bf76e7ea3baf1100;hb=632d0f8b28ac098eed11d9ced97f59248701e093;hp=468159478dd0d8330eb620ff011926592afa48d3;hpb=19a97d79222df1086c76861f4131546ff5afc33a;p=vlc diff --git a/modules/audio_output/jack.c b/modules/audio_output/jack.c index 468159478d..aeebfb2c0e 100644 --- a/modules/audio_output/jack.c +++ b/modules/audio_output/jack.c @@ -54,6 +54,7 @@ struct aout_sys_t jack_port_t **p_jack_ports; jack_sample_t **p_jack_buffers; unsigned int i_channels; + jack_nframes_t latency; }; /***************************************************************************** @@ -63,6 +64,7 @@ static int Open ( vlc_object_t * ); static void Close ( vlc_object_t * ); static void Play ( aout_instance_t * ); static int Process ( jack_nframes_t i_frames, void *p_arg ); +static int GraphChange ( void *p_arg ); #define AUTO_CONNECT_OPTION "jack-auto-connect" #define AUTO_CONNECT_TEXT N_("Automatically connect to writable clients") @@ -85,10 +87,10 @@ vlc_module_begin () set_capability( "audio output", 100 ) set_category( CAT_AUDIO ) set_subcategory( SUBCAT_AUDIO_AOUT ) - add_bool( AUTO_CONNECT_OPTION, false, NULL, AUTO_CONNECT_TEXT, - AUTO_CONNECT_LONGTEXT, true ) - add_string( CONNECT_REGEX_OPTION, NULL, NULL, CONNECT_REGEX_TEXT, - CONNECT_REGEX_LONGTEXT, true ) + add_bool( AUTO_CONNECT_OPTION, true, AUTO_CONNECT_TEXT, + AUTO_CONNECT_LONGTEXT, false ) + add_string( CONNECT_REGEX_OPTION, "system", CONNECT_REGEX_TEXT, + CONNECT_REGEX_LONGTEXT, false ) set_callbacks( Open, Close ) vlc_module_end () @@ -112,6 +114,7 @@ static int Open( vlc_object_t *p_this ) goto error_out; } p_aout->output.p_sys = p_sys; + p_sys->latency = 0; /* Connect to the JACK server */ snprintf( psz_name, sizeof(psz_name), "vlc_%d", getpid()); @@ -128,6 +131,7 @@ static int Open( vlc_object_t *p_this ) /* Set the process callback */ jack_set_process_callback( p_sys->p_jack_client, Process, p_aout ); + jack_set_graph_order_callback ( p_sys->p_jack_client, GraphChange, p_aout ); p_aout->output.pf_play = Play; aout_VolumeSoftInit( p_aout ); @@ -182,10 +186,10 @@ static int Open( vlc_object_t *p_this ) } /* Auto connect ports if we were asked to */ - if( config_GetInt( p_aout, AUTO_CONNECT_OPTION ) ) + if( var_InheritBool( p_aout, AUTO_CONNECT_OPTION ) ) { unsigned int i_in_ports; - char *psz_regex = config_GetPsz( p_aout, CONNECT_REGEX_OPTION ); + char *psz_regex = var_InheritString( p_aout, CONNECT_REGEX_OPTION ); const char **pp_in_ports = jack_get_ports( p_sys->p_jack_client, psz_regex, NULL, JackPortIsInput ); @@ -249,9 +253,9 @@ int Process( jack_nframes_t i_frames, void *p_arg ) struct aout_sys_t *p_sys = p_aout->output.p_sys; jack_sample_t *p_src = NULL; - /* we assume that data we send to jack now will be played one buffer size samples - after the start of this jack cycle */ - jack_nframes_t dframes = i_frames - jack_frames_since_cycle_start( p_sys->p_jack_client ); + jack_nframes_t dframes = p_sys->latency + - jack_frames_since_cycle_start( p_sys->p_jack_client ); + jack_time_t dtime = dframes * 1000 * 1000 / jack_get_sample_rate( p_sys->p_jack_client ); mtime_t play_date = mdate() + (mtime_t) ( dtime ); @@ -299,6 +303,31 @@ int Process( jack_nframes_t i_frames, void *p_arg ) return 0; } +/***************************************************************************** + * GraphChange: callback when JACK reorders it's process graph. + We update latency information. + *****************************************************************************/ + +static int GraphChange( void *p_arg ) +{ + aout_instance_t *p_aout = (aout_instance_t*) p_arg; + struct aout_sys_t *p_sys = p_aout->output.p_sys; + unsigned int i; + jack_nframes_t port_latency; + + p_sys->latency = 0; + + for( i = 0; i < p_sys->i_channels; ++i ) + { + port_latency = jack_port_get_total_latency( p_sys->p_jack_client, + p_sys->p_jack_ports[i] ); + p_sys->latency = __MAX( p_sys->latency, port_latency ); + } + + msg_Dbg(p_aout, "JACK graph reordered. Our maximum latency=%d.", p_sys->latency); + + return 0; +} /***************************************************************************** * Play: nothing to do