X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=nageru%2Faudio_mixer.h;h=9dc5c89d9702666bd8f936e5096604196aead143;hb=a944bad466ba5601a96f6833e1ea2eb31f9b55af;hp=a7ab9a5a0d60378e632fbd34a7105865c05b0ef0;hpb=eeda8995329601f9f4e35047358400833eeae68e;p=nageru diff --git a/nageru/audio_mixer.h b/nageru/audio_mixer.h index a7ab9a5..9dc5c89 100644 --- a/nageru/audio_mixer.h +++ b/nageru/audio_mixer.h @@ -37,6 +37,15 @@ namespace bmusb { struct AudioFormat; } // namespace bmusb +// Convert the given audio from {16,24,32}-bit M-channel to 32-bit N-channel PCM. +// Assumes little-endian and chunky, signed PCM throughout. +std::vector convert_audio_to_fixed32(const uint8_t *data, unsigned num_samples, bmusb::AudioFormat audio_format, unsigned num_destination_channels); + +// Similar, except converts ot floating-point instead, and converts only one channel. +void convert_audio_to_fp32(float *dst, size_t out_channel, size_t out_num_channels, + const uint8_t *src, size_t in_channel, bmusb::AudioFormat in_audio_format, + size_t num_samples); + enum EQBand { EQ_BAND_BASS = 0, EQ_BAND_MID, @@ -54,9 +63,9 @@ public: // the lock wasn't successfully taken; if so, you should simply try again. // (This is to avoid a deadlock where a card hangs on the mutex in add_audio() // while we are trying to shut it down from another thread that also holds - // the mutex.) frame_length is in TIMEBASE units. - bool add_audio(DeviceSpec device_spec, const uint8_t *data, unsigned num_samples, bmusb::AudioFormat audio_format, int64_t frame_length, std::chrono::steady_clock::time_point frame_time); - bool add_silence(DeviceSpec device_spec, unsigned samples_per_frame, unsigned num_frames, int64_t frame_length); + // the mutex.) + bool add_audio(DeviceSpec device_spec, const uint8_t *data, unsigned num_samples, bmusb::AudioFormat audio_format, std::chrono::steady_clock::time_point frame_time); + bool add_silence(DeviceSpec device_spec, unsigned samples_per_frame, unsigned num_frames); // If a given device is offline for whatever reason and cannot deliver audio // (by means of add_audio() or add_silence()), you can call put it in silence mode, @@ -208,51 +217,51 @@ public: void set_gain_staging_db(unsigned bus_index, float gain_db) { - std::unique_lock lock(compressor_mutex); + std::lock_guard lock(compressor_mutex); level_compressor_enabled[bus_index] = false; gain_staging_db[bus_index] = gain_db; } float get_gain_staging_db(unsigned bus_index) const { - std::unique_lock lock(compressor_mutex); + std::lock_guard lock(compressor_mutex); return gain_staging_db[bus_index]; } void set_gain_staging_auto(unsigned bus_index, bool enabled) { - std::unique_lock lock(compressor_mutex); + std::lock_guard lock(compressor_mutex); level_compressor_enabled[bus_index] = enabled; } bool get_gain_staging_auto(unsigned bus_index) const { - std::unique_lock lock(compressor_mutex); + std::lock_guard lock(compressor_mutex); return level_compressor_enabled[bus_index]; } void set_final_makeup_gain_db(float gain_db) { - std::unique_lock lock(compressor_mutex); + std::lock_guard lock(compressor_mutex); final_makeup_gain_auto = false; final_makeup_gain = from_db(gain_db); } float get_final_makeup_gain_db() { - std::unique_lock lock(compressor_mutex); + std::lock_guard lock(compressor_mutex); return to_db(final_makeup_gain); } void set_final_makeup_gain_auto(bool enabled) { - std::unique_lock lock(compressor_mutex); + std::lock_guard lock(compressor_mutex); final_makeup_gain_auto = enabled; } bool get_final_makeup_gain_auto() const { - std::unique_lock lock(compressor_mutex); + std::lock_guard lock(compressor_mutex); return final_makeup_gain_auto; } @@ -320,6 +329,10 @@ private: // Which channels we consider interesting (ie., are part of some input_mapping). std::set interesting_channels; bool silenced = false; + + // Positive means the audio is delayed, negative means we try to have it earlier + // (although we can't time-travel!). Stored together with the input mapping. + double extra_delay_ms = 0.0; }; const AudioDevice *find_audio_device(DeviceSpec device_spec) const