X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=nageru%2Fimage_input.h;h=6ccdd128cdd15159f4806f2f98f87f60a0f3ba80;hb=1924bea4fde26067d8ee81cfd12f2dd66c5b2cad;hp=f7289f3164e647358722ad5c021d75fa7f881c3e;hpb=533f00a9b992d06767737f9db236b4cf76b9c124;p=nageru diff --git a/nageru/image_input.h b/nageru/image_input.h index f7289f3..6ccdd12 100644 --- a/nageru/image_input.h +++ b/nageru/image_input.h @@ -14,34 +14,44 @@ #include #include "ref_counted_texture.h" +#include "tweaked_inputs.h" class QSurface; // An output that takes its input from a static image, loaded with ffmpeg. // comes from a single 2D array with chunky pixels. The image is refreshed // from disk about every second. -class ImageInput : public movit::FlatInput { +class ImageInput : public sRGBSwitchingFlatInput { public: + // For loading images. // NOTE: You will need to call start_update_thread() yourself, once per program. + struct Image { + unsigned width, height; + RefCountedTexture tex; + timespec last_modified; + }; + static std::shared_ptr load_image(const std::string &filename, const std::string &pathname); + + // Actual members. + + ImageInput(); // Construct an empty input, which can't be used until you call switch_image(). ImageInput(const std::string &filename); std::string effect_type_id() const override { return "ImageInput"; } void set_gl_state(GLuint glsl_program_num, const std::string& prefix, unsigned *sampler_num) override; + // Switch to a different image. The image must be previously loaded using load_image(). + void switch_image(const std::string &pathname); + + std::string get_pathname() const { return pathname; } + static void start_update_thread(QSurface *surface); static void end_update_thread(); private: - struct Image { - unsigned width, height; - RefCountedTexture tex; - timespec last_modified; - }; - std::string pathname; std::shared_ptr current_image; - static std::shared_ptr load_image(const std::string &filename, const std::string &pathname); static std::shared_ptr load_image_raw(const std::string &pathname); static void update_thread_func(QSurface *surface); static std::mutex all_images_lock;