X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=nageru%2Fscene.cpp;h=06392c031e9f7c133547396c1d8caa619825e579;hb=9ece26cae09110a3c6a0c74aefb2269a6dd9a7d9;hp=178755a0782ff38960c500a436932282e7de9ce2;hpb=7df979279388aeee8866d59a17a19b31b9c8ef07;p=nageru diff --git a/nageru/scene.cpp b/nageru/scene.cpp index 178755a..06392c0 100644 --- a/nageru/scene.cpp +++ b/nageru/scene.cpp @@ -176,6 +176,14 @@ bool Scene::is_noncanonical_chain(size_t chain_idx) const return true; } } + + // Auto white balance is always disabled for image inputs. + if (block->root_input_block != nullptr) { + const Block *input = block->root_input_block; + if (input->alternatives[input->chosen_alternative(chain_idx)]->effect_type == IMAGE_INPUT) { + return true; + } + } } } return false; @@ -227,16 +235,16 @@ int Scene::add_input(lua_State* L) return wrap_lua_existing_object_nonowned(L, "Block", block); } -void Scene::find_inputs_for_block(lua_State *L, Scene *scene, Block *block) +void Scene::find_inputs_for_block(lua_State *L, Scene *scene, Block *block, int first_input_idx) { - if (lua_gettop(L) == 2) { + if (lua_gettop(L) == first_input_idx - 1) { // Implicitly the last added effect. assert(!scene->blocks.empty()); block->inputs.push_back(scene->blocks.size() - 1); return; } - for (int idx = 3; idx <= lua_gettop(L); ++idx) { + for (int idx = first_input_idx; idx <= lua_gettop(L); ++idx) { Block *input_block = nullptr; if (luaL_testudata(L, idx, "Block")) { input_block = *(Block **)luaL_checkudata(L, idx, "Block"); @@ -318,6 +326,55 @@ int Scene::add_optional_effect(lua_State* L) return wrap_lua_existing_object_nonowned(L, "Block", block); } +const Block *Scene::find_root_input_block(lua_State *L, const Block *block) +{ + if (block->is_input) { + assert(block->inputs.size() == 0); + return block; + } + + const Block *ret = nullptr; + for (size_t input_idx : block->inputs) { + const Block *parent = find_root_input_block(L, blocks[input_idx]); + if (parent != nullptr) { + if (ret != nullptr) { + luaL_error(L, "add_auto_white_balance() was connected to more than one input"); + } + ret = parent; + } + } + return ret; +} + +int Scene::add_auto_white_balance(lua_State* L) +{ + assert(lua_gettop(L) >= 1); + Scene *scene = (Scene *)luaL_checkudata(L, 1, "Scene"); + + Block *block = new Block; + block->declaration_point = get_declaration_point(L); + block->idx = scene->blocks.size(); + + block->alternatives.push_back(new EffectBlueprint(WHITE_BALANCE_EFFECT)); + block->alternatives.push_back(new EffectBlueprint(IDENTITY_EFFECT)); + + block->canonical_alternative = 1; + + find_inputs_for_block(L, scene, block, /*first_input_idx=*/2); + + if (block->inputs.size() != 1) { + luaL_error(L, "add_auto_white_balance() needs exactly one input"); + } + block->root_input_block = scene->find_root_input_block(L, block); + if (block->root_input_block == nullptr) { + luaL_error(L, "add_auto_white_balance() was not connected to an input"); + } + + scene->blocks.push_back(block); + + return wrap_lua_existing_object_nonowned(L, "Block", block); +} + Effect *Scene::instantiate_effects(const Block *block, size_t chain_idx, Scene::Instantiation *instantiation) { // Find the chosen alternative for this block in this instance. @@ -463,6 +520,38 @@ Scene::get_chain(Theme *theme, lua_State *L, unsigned num, const InputState &inp } } + // Find all auto white balance blocks, turn on and off the effect as needed, + // and fetch the actual white balance set (it is stored in Theme). + map> white_balance; + for (size_t block_idx = 0; block_idx < blocks.size(); ++block_idx) { + Block *block = blocks[block_idx]; + const Block *input = block->root_input_block; + if (input == nullptr) { + continue; // Not an auto white balance block. + } + + EffectType chosen_type = current_type(input); + if (chosen_type == IMAGE_INPUT) { + // Image inputs never get white balance applied. + block->currently_chosen_alternative = find_index_of(block, IDENTITY_EFFECT); + continue; + } + + assert(chosen_type == LIVE_INPUT_YCBCR || + chosen_type == LIVE_INPUT_YCBCR_WITH_DEINTERLACE || + chosen_type == LIVE_INPUT_YCBCR_PLANAR || + chosen_type == LIVE_INPUT_BGRA); + int signal = find_signal_to_connect(L, input); + Theme::WhiteBalance wb = theme->get_white_balance_for_signal(signal); + if (fabs(wb.r - 1.0) < 1e-3 && fabs(wb.g - 1.0) < 1e-3 && fabs(wb.b - 1.0) < 1e-3) { + // Neutral white balance. + block->currently_chosen_alternative = find_index_of(block, IDENTITY_EFFECT); + } else { + block->currently_chosen_alternative = find_index_of(block, WHITE_BALANCE_EFFECT); + white_balance.emplace(block, array{ wb.r, wb.g, wb.b }); + } + } + // Pick out the right chain based on the current selections, // and snapshot all the set variables so that we can set them // in the prepare function even if they're being changed by @@ -536,6 +625,9 @@ Scene::get_chain(Theme *theme, lua_State *L, unsigned num, const InputState &inp for (const auto &key_and_tuple : block->float_parameters) { float_to_set.emplace(make_pair(effect, key_and_tuple.first), key_and_tuple.second); } + if (white_balance.count(block)) { + vec3_to_set.emplace(make_pair(effect, "neutral_color"), white_balance[block]); + } for (const auto &key_and_tuple : block->vec3_parameters) { vec3_to_set.emplace(make_pair(effect, key_and_tuple.first), key_and_tuple.second); }