X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=nageru%2Ftheme.h;h=7c6b3243c85e5d61a1bd7ef42c77d64e7444c0a0;hb=337e2d06624b4b46eb2e7e5365e2ece219f9f100;hp=3d57750c9d9cd9ac39c272a1b66997637f15edbf;hpb=021fa9fa5ce103ae5843647fee3d5d1d7038d32f;p=nageru diff --git a/nageru/theme.h b/nageru/theme.h index 3d57750..7c6b324 100644 --- a/nageru/theme.h +++ b/nageru/theme.h @@ -13,9 +13,11 @@ #include #include "bmusb/bmusb.h" +#include "defs.h" #include "ref_counted_frame.h" #include "tweaked_inputs.h" +class Scene; class CEFCapture; class FFmpegCapture; class LiveInputWrapper; @@ -27,6 +29,55 @@ class EffectChain; class ResourcePool; } // namespace movit +enum EffectType { + // LIVE_INPUT_* also covers CEF and video inputs. + LIVE_INPUT_YCBCR, + LIVE_INPUT_YCBCR_WITH_DEINTERLACE, + LIVE_INPUT_YCBCR_PLANAR, + LIVE_INPUT_BGRA, + IMAGE_INPUT, + + IDENTITY_EFFECT, + WHITE_BALANCE_EFFECT, + RESAMPLE_EFFECT, + PADDING_EFFECT, + INTEGRAL_PADDING_EFFECT, + OVERLAY_EFFECT, + RESIZE_EFFECT, + MULTIPLY_EFFECT, + MIX_EFFECT, + LIFT_GAMMA_GAIN_EFFECT +}; + +// An EffectBlueprint refers to an Effect before it's being added to the graph. +// It contains enough information to instantiate the effect, including any +// parameters that were set before it was added to the graph. Once it is +// instantiated, it forwards its calls on to the real Effect instead. +struct EffectBlueprint { + EffectBlueprint(EffectType effect_type) : effect_type(effect_type) {} + + EffectType effect_type; + std::map int_parameters; + std::map float_parameters; + std::map> vec3_parameters; + std::map> vec4_parameters; + + movit::Effect *effect = nullptr; // Gets filled out when it's instantiated. +}; + +// Contains basically the same data as InputState, but does not hold on to +// a reference to the frames. This is important so that we can release them +// without having to wait for Lua's GC. +struct InputStateInfo { + explicit InputStateInfo(const InputState& input_state); + + unsigned last_width[MAX_VIDEO_CARDS], last_height[MAX_VIDEO_CARDS]; + bool last_interlaced[MAX_VIDEO_CARDS], last_has_signal[MAX_VIDEO_CARDS], last_is_connected[MAX_VIDEO_CARDS]; + unsigned last_frame_rate_nom[MAX_VIDEO_CARDS], last_frame_rate_den[MAX_VIDEO_CARDS]; + bool has_last_subtitle[MAX_VIDEO_CARDS]; + std::string last_subtitle[MAX_VIDEO_CARDS]; +}; + class Theme { public: Theme(const std::string &filename, const std::vector &search_dirs, movit::ResourcePool *resource_pool, unsigned num_cards); @@ -113,6 +164,7 @@ private: void register_constants(); void register_class(const char *class_name, const luaL_Reg *funcs); int set_theme_menu(lua_State *L); + Chain get_chain_from_effect_chain(movit::EffectChain *effect_chain, unsigned num, const InputState &input_state); std::string theme_path; @@ -147,6 +199,7 @@ private: std::function theme_menu_callback; friend class LiveInputWrapper; + friend class Scene; friend int ThemeMenu_set(lua_State *L); }; @@ -184,4 +237,12 @@ private: bool user_connectable; }; +// Utility functions used by Scene. +void add_outputs_and_finalize(movit::EffectChain *chain, bool is_main_chain); +Theme *get_theme_updata(lua_State* L); +bool checkbool(lua_State* L, int idx); +std::string checkstdstring(lua_State *L, int index); +movit::Effect *instantiate_effect(movit::EffectChain *chain, EffectType effect_type); +void print_warning(lua_State* L, const char *format, ...); + #endif // !defined(_THEME_H)