X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=nageru%2Ftheme.lua;h=349d33b865fa7ebbfae90179ab8d05235cd363e9;hb=a60a2c892c08f6fab3a1e6b7cf4343cad8689058;hp=c762a3f6d82ce1fafe1995d3f1de7ca988a2ab40;hpb=b7398dd7960ddf07f03b9a9ebc669d29141c09d0;p=nageru diff --git a/nageru/theme.lua b/nageru/theme.lua index c762a3f..349d33b 100644 --- a/nageru/theme.lua +++ b/nageru/theme.lua @@ -110,40 +110,25 @@ local static_scene = Scene.new(16, 9) static_scene:add_input(static_image) -- Note: Locks this input to images only. static_scene:finalize() --- Set some global state. +-- Set some global state. Unless marked otherwise, these can only be set once, +-- at the start of the program. +Nageru.set_num_channels(4) + +-- Sets, for each channel, which signal it corresponds to (starting from 0). +-- The information is used for whether right-click on the channel should bring up +-- an input selector or not. Only call this for channels that actually correspond +-- directly to a signal (ie., live inputs, not live (0) or preview (1)). +Nageru.set_channel_signal(2, 0) +Nageru.set_channel_signal(3, 1) + +-- Set whether a given channel supports setting white balance. (Default is false.) +Nageru.set_supports_wb(2, true) +Nageru.set_supports_wb(3, true) + +-- These can be set at any time. Nageru.set_channel_name(SBS_SIGNAL_NUM + 2, "Side-by-side") Nageru.set_channel_name(STATIC_SIGNAL_NUM + 2, "Static picture") --- API ENTRY POINT --- Returns the number of outputs in addition to the live (0) and preview (1). --- Called only once, at the start of the program. -function num_channels() - return 4 -end - -function is_plain_signal(num) - return num == INPUT0_SIGNAL_NUM or num == INPUT1_SIGNAL_NUM -end - --- API ENTRY POINT --- Returns, given a channel number, which signal it corresponds to (starting from 0). --- Should return -1 if the channel does not correspond to a simple signal --- (one connected to a capture card, or a video input). The information is used for --- whether right-click on the channel should bring up a context menu or not, --- typically containing an input selector, resolution menu etc. --- --- Called once for each channel, at the start of the program. --- Will never be called for live (0) or preview (1). -function channel_signal(channel) - if channel == 2 then - return 0 - elseif channel == 3 then - return 1 - else - return -1 - end -end - -- API ENTRY POINT -- Called every frame. Returns the color (if any) to paint around the given -- channel. Returns a CSS color (typically to mark live and preview signals); @@ -166,6 +151,10 @@ function channel_color(channel) return "transparent" end +function is_plain_signal(num) + return num == INPUT0_SIGNAL_NUM or num == INPUT1_SIGNAL_NUM +end + function channel_involved_in(channel, signal_num) if is_plain_signal(signal_num) then return channel == (signal_num + 2) @@ -179,13 +168,6 @@ function channel_involved_in(channel, signal_num) return false end --- API ENTRY POINT --- Returns if a given channel supports setting white balance (starting from 2). --- Called only once for each channel, at the start of the program. -function supports_set_wb(channel) - return is_plain_signal(channel - 2) -end - -- API ENTRY POINT -- Gets called with a new gray point when the white balance is changing. -- The color is in linear light (not sRGB gamma). @@ -361,8 +343,10 @@ end -- -- is basically an exposed InputState, which you can use to -- query for information about the signals at the point of the current --- frame. In particular, you can call get_width() and get_height() +-- frame. In particular, you can call get_frame_width() and get_frame_height() -- for any signal number, and use that to e.g. assist in scene selection. +-- (You can also use get_width() and get_height(), which return the +-- _field_ size. This has half the height for interlaced signals.) -- -- You should return scene to use, after having set any parameters you -- want to set (through set_int() etc.). The parameters will be snapshot @@ -371,26 +355,9 @@ function get_scene(num, t, width, height, signals) local input_resolution = {} for signal_num=0,1 do local res = { - width = signals:get_width(signal_num), - height = signals:get_height(signal_num), - interlaced = signals:get_interlaced(signal_num), - is_connected = signals:get_is_connected(signal_num), - has_signal = signals:get_has_signal(signal_num), - frame_rate_nom = signals:get_frame_rate_nom(signal_num), - frame_rate_den = signals:get_frame_rate_den(signal_num) + width = signals:get_frame_width(signal_num), + height = signals:get_frame_height(signal_num), } - - if res.interlaced then - -- Convert height from frame height to field height. - -- (Needed for e.g. place_rectangle.) - res.height = res.height * 2 - - -- Show field rate instead of frame rate; really for cosmetics only - -- (and actually contrary to EBU recommendations, although in line - -- with typical user expectations). - res.frame_rate_nom = res.frame_rate_nom * 2 - end - input_resolution[signal_num] = res local text_res = signals:get_human_readable_resolution(signal_num)