X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=pbo_frame_allocator.cpp;h=35e4ed550e07367b20a219b65d4f43d966b24da1;hb=84bca92d2b56fd344b30f84d82332b4b13422b69;hp=87f11ebde76826257de97fe01cd4e447091a6b23;hpb=ba2dc655c098912b8860676596fe89c1305affe9;p=nageru diff --git a/pbo_frame_allocator.cpp b/pbo_frame_allocator.cpp index 87f11eb..35e4ed5 100644 --- a/pbo_frame_allocator.cpp +++ b/pbo_frame_allocator.cpp @@ -7,6 +7,7 @@ #include #include +#include "flags.h" #include "v210_converter.h" using namespace std; @@ -37,22 +38,30 @@ PBOFrameAllocator::PBOFrameAllocator(bmusb::PixelFormat pixel_format, size_t fra // For 8-bit Y'CbCr, we ask the driver to split Y' and Cb/Cr // into separate textures. For 10-bit, the input format (v210) // is complicated enough that we need to interpolate up to 4:4:4, - // which we do in a compute shader ourselves. + // which we do in a compute shader ourselves. For BGRA, the data + // is already 4:4:4:4. frame.interleaved = (pixel_format == bmusb::PixelFormat_8BitYCbCr); // Create textures. We don't allocate any data for the second field at this point // (just create the texture state with the samplers), since our default assumed // resolution is progressive. - if (pixel_format == bmusb::PixelFormat_10BitYCbCr) { + switch (pixel_format) { + case bmusb::PixelFormat_8BitYCbCr: + glGenTextures(2, userdata[i].tex_y); + check_error(); + glGenTextures(2, userdata[i].tex_cbcr); + check_error(); + break; + case bmusb::PixelFormat_10BitYCbCr: glGenTextures(2, userdata[i].tex_v210); check_error(); glGenTextures(2, userdata[i].tex_444); check_error(); - } else { - glGenTextures(2, userdata[i].tex_y); - check_error(); - glGenTextures(2, userdata[i].tex_cbcr); + break; + case bmusb::PixelFormat_8BitBGRA: + glGenTextures(2, userdata[i].tex_rgba); check_error(); + break; } userdata[i].last_width[0] = width; @@ -67,7 +76,8 @@ PBOFrameAllocator::PBOFrameAllocator(bmusb::PixelFormat pixel_format, size_t fra userdata[i].last_has_signal = false; userdata[i].last_is_connected = false; for (unsigned field = 0; field < 2; ++field) { - if (pixel_format == bmusb::PixelFormat_10BitYCbCr) { + switch (pixel_format) { + case bmusb::PixelFormat_10BitYCbCr: { const size_t v210_width = v210Converter::get_minimum_v210_texture_width(width); // Seemingly we need to set the minification filter even though @@ -95,7 +105,9 @@ PBOFrameAllocator::PBOFrameAllocator(bmusb::PixelFormat pixel_format, size_t fra glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB10_A2, width, height, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, NULL); check_error(); } - } else { + break; + } + case bmusb::PixelFormat_8BitYCbCr: glBindTexture(GL_TEXTURE_2D, userdata[i].tex_y[field]); check_error(); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); @@ -121,6 +133,27 @@ PBOFrameAllocator::PBOFrameAllocator(bmusb::PixelFormat pixel_format, size_t fra glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, width / 2, height, 0, GL_RG, GL_UNSIGNED_BYTE, NULL); check_error(); } + break; + case bmusb::PixelFormat_8BitBGRA: + glBindTexture(GL_TEXTURE_2D, userdata[i].tex_rgba[field]); + check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + check_error(); + if (field == 0) { + if (global_flags.can_disable_srgb_decoder) { // See the comments in tweaked_inputs.h. + glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB8_ALPHA8, width, height, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL); + } else { + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL); + } + check_error(); + } + break; + default: + assert(false); } } @@ -146,16 +179,25 @@ PBOFrameAllocator::~PBOFrameAllocator() check_error(); glDeleteBuffers(1, &pbo); check_error(); - if (pixel_format == bmusb::PixelFormat_10BitYCbCr) { + switch (pixel_format) { + case bmusb::PixelFormat_10BitYCbCr: glDeleteTextures(2, ((Userdata *)frame.userdata)->tex_v210); check_error(); glDeleteTextures(2, ((Userdata *)frame.userdata)->tex_444); check_error(); - } else { + break; + case bmusb::PixelFormat_8BitYCbCr: glDeleteTextures(2, ((Userdata *)frame.userdata)->tex_y); check_error(); glDeleteTextures(2, ((Userdata *)frame.userdata)->tex_cbcr); check_error(); + break; + case bmusb::PixelFormat_8BitBGRA: + glDeleteTextures(2, ((Userdata *)frame.userdata)->tex_rgba); + check_error(); + break; + default: + assert(false); } } }