X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=pbo_frame_allocator.cpp;h=613506dcb61b1eb16c4bdc92dbdf88141a95db39;hb=4c29d493f13f39fc6f6b07677a4744b8586a3c1d;hp=1018403c88da24c0128db4ac919d5e5c5b71f3d0;hpb=d147175aaa3e5abfe271940c4518e9ef8dbbc932;p=nageru diff --git a/pbo_frame_allocator.cpp b/pbo_frame_allocator.cpp index 1018403..613506d 100644 --- a/pbo_frame_allocator.cpp +++ b/pbo_frame_allocator.cpp @@ -1,5 +1,6 @@ #include "pbo_frame_allocator.h" +#include #include #include #include @@ -8,9 +9,10 @@ using namespace std; -PBOFrameAllocator::PBOFrameAllocator(size_t frame_size, size_t num_queued_frames, GLenum buffer, GLenum permissions, GLenum map_bits) +PBOFrameAllocator::PBOFrameAllocator(size_t frame_size, GLuint width, GLuint height, size_t num_queued_frames, GLenum buffer, GLenum permissions, GLenum map_bits) : frame_size(frame_size), buffer(buffer) { + userdata.reset(new Userdata[num_queued_frames]); for (size_t i = 0; i < num_queued_frames; ++i) { GLuint pbo; glGenBuffers(1, &pbo); @@ -25,13 +27,47 @@ PBOFrameAllocator::PBOFrameAllocator(size_t frame_size, size_t num_queued_frames frame.data2 = frame.data + frame_size / 2; check_error(); frame.size = frame_size; - frame.userdata = (void *)(intptr_t)pbo; + frame.userdata = &userdata[i]; + userdata[i].pbo = pbo; frame.owner = this; frame.interleaved = true; + + // Create textures. + glGenTextures(1, &userdata[i].tex_y); + check_error(); + glBindTexture(GL_TEXTURE_2D, userdata[i].tex_y); + check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + check_error(); + glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, NULL); + check_error(); + + glGenTextures(1, &userdata[i].tex_cbcr); + check_error(); + glBindTexture(GL_TEXTURE_2D, userdata[i].tex_cbcr); + check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + check_error(); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, width / 2, height, 0, GL_RG, GL_UNSIGNED_BYTE, NULL); + check_error(); + + userdata[i].last_width = width; + userdata[i].last_height = height; + freelist.push(frame); } glBindBuffer(buffer, 0); check_error(); + glBindTexture(GL_TEXTURE_2D, 0); + check_error(); } PBOFrameAllocator::~PBOFrameAllocator() @@ -39,7 +75,7 @@ PBOFrameAllocator::~PBOFrameAllocator() while (!freelist.empty()) { Frame frame = freelist.front(); freelist.pop(); - GLuint pbo = (intptr_t)frame.userdata; + GLuint pbo = ((Userdata *)frame.userdata)->pbo; glBindBuffer(buffer, pbo); check_error(); glUnmapBuffer(buffer); @@ -47,6 +83,13 @@ PBOFrameAllocator::~PBOFrameAllocator() glBindBuffer(buffer, 0); check_error(); glDeleteBuffers(1, &pbo); + check_error(); + GLuint tex_y = ((Userdata *)frame.userdata)->tex_y; + glDeleteTextures(1, &tex_y); + check_error(); + GLuint tex_cbcr = ((Userdata *)frame.userdata)->tex_cbcr; + glDeleteTextures(1, &tex_cbcr); + check_error(); } } //static int sumsum = 0; @@ -64,11 +107,16 @@ FrameAllocator::Frame PBOFrameAllocator::alloc_frame() freelist.pop(); // Meh. } vf.len = 0; + vf.overflow = 0; return vf; } void PBOFrameAllocator::release_frame(Frame frame) { + if (frame.overflow > 0) { + printf("%d bytes overflow after last (PBO) frame\n", int(frame.overflow)); + } + std::unique_lock lock(freelist_mutex); freelist.push(frame); //--sumsum;