X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=pbo_frame_allocator.cpp;h=bfc65f2efe918bf0c0e988d75459d55a74023773;hb=bd5b2de9a277b87c75d71d94bd8c5095ab14ecf7;hp=5aa47057ce4d40a94d900ccdb206b78d79078804;hpb=471db5155f58c3bf7a98c446575cfa0c483da765;p=nageru diff --git a/pbo_frame_allocator.cpp b/pbo_frame_allocator.cpp index 5aa4705..bfc65f2 100644 --- a/pbo_frame_allocator.cpp +++ b/pbo_frame_allocator.cpp @@ -8,6 +8,7 @@ #include #include "flags.h" +#include "v210_converter.h" using namespace std; @@ -53,21 +54,32 @@ PBOFrameAllocator::PBOFrameAllocator(size_t frame_size, GLuint width, GLuint hei glGenTextures(2, userdata[i].tex_cbcr); check_error(); } + userdata[i].last_width[0] = width; userdata[i].last_height[0] = height; + userdata[i].last_v210_width[0] = 0; + userdata[i].last_width[1] = 0; userdata[i].last_height[1] = 0; + userdata[i].last_v210_width[1] = 0; + userdata[i].last_interlaced = false; userdata[i].last_has_signal = false; userdata[i].last_is_connected = false; for (unsigned field = 0; field < 2; ++field) { if (global_flags.ten_bit_input) { + const size_t v210_width = v210Converter::get_minimum_v210_texture_width(width); + + // Seemingly we need to set the minification filter even though + // shader image loads don't use them, or NVIDIA will just give us + // zero back. glBindTexture(GL_TEXTURE_2D, userdata[i].tex_v210[field]); check_error(); - // Don't care about texture parameters, we're only going to read it - // from the compute shader anyway. + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + check_error(); if (field == 0) { - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB10_A2, width, height, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, NULL); + userdata[i].last_v210_width[0] = v210_width; + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB10_A2, v210_width, height, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, NULL); check_error(); }