X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=pbo_frame_allocator.cpp;h=d18358a3121b7cf131de211df446a62b098db1e6;hb=refs%2Fheads%2Fmultichannel_audio;hp=8c92ec3ce29c42be7bf86a983a13f0db6221572d;hpb=0fbc1a8e841b5e6d5c9c9df75eba711f92185f01;p=nageru diff --git a/pbo_frame_allocator.cpp b/pbo_frame_allocator.cpp index 8c92ec3..d18358a 100644 --- a/pbo_frame_allocator.cpp +++ b/pbo_frame_allocator.cpp @@ -1,12 +1,12 @@ #include "pbo_frame_allocator.h" +#include +#include #include #include #include #include -#include - using namespace std; PBOFrameAllocator::PBOFrameAllocator(size_t frame_size, GLuint width, GLuint height, size_t num_queued_frames, GLenum buffer, GLenum permissions, GLenum map_bits) @@ -44,6 +44,8 @@ PBOFrameAllocator::PBOFrameAllocator(size_t frame_size, GLuint width, GLuint hei userdata[i].last_width[1] = 0; userdata[i].last_height[1] = 0; userdata[i].last_interlaced = false; + userdata[i].last_has_signal = false; + userdata[i].last_is_connected = false; for (unsigned field = 0; field < 2; ++field) { glBindTexture(GL_TEXTURE_2D, userdata[i].tex_y[field]); check_error(); @@ -102,7 +104,7 @@ PBOFrameAllocator::~PBOFrameAllocator() } //static int sumsum = 0; -FrameAllocator::Frame PBOFrameAllocator::alloc_frame() +bmusb::FrameAllocator::Frame PBOFrameAllocator::alloc_frame() { Frame vf; @@ -125,6 +127,35 @@ void PBOFrameAllocator::release_frame(Frame frame) printf("%d bytes overflow after last (PBO) frame\n", int(frame.overflow)); } +#if 0 + // Poison the page. (Note that this might be bogus if you don't have an OpenGL context.) + memset(frame.data, 0, frame.size); + Userdata *userdata = (Userdata *)frame.userdata; + for (unsigned field = 0; field < 2; ++field) { + glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]); + check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + check_error(); + glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, userdata->last_width[field], userdata->last_height[field], 0, GL_RED, GL_UNSIGNED_BYTE, NULL); + check_error(); + + glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]); + check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + check_error(); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, userdata->last_width[field] / 2, userdata->last_height[field], 0, GL_RED, GL_UNSIGNED_BYTE, NULL); + check_error(); + } +#endif + unique_lock lock(freelist_mutex); freelist.push(frame); //--sumsum;