X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=pbo_frame_allocator.cpp;h=e1106334be7fc7c209ae431f19260052e1444eee;hb=7455834be5e9ff5818a270bf1408ebd7b2d018f9;hp=204bb94b933c18b3c41501387ecc9f180bb99ad0;hpb=d8d915dba254dee5381c82788074f4374293f45a;p=nageru diff --git a/pbo_frame_allocator.cpp b/pbo_frame_allocator.cpp index 204bb94..e110633 100644 --- a/pbo_frame_allocator.cpp +++ b/pbo_frame_allocator.cpp @@ -1,5 +1,6 @@ #include "pbo_frame_allocator.h" +#include #include #include #include @@ -9,7 +10,7 @@ using namespace std; PBOFrameAllocator::PBOFrameAllocator(size_t frame_size, GLuint width, GLuint height, size_t num_queued_frames, GLenum buffer, GLenum permissions, GLenum map_bits) - : frame_size(frame_size), buffer(buffer) + : buffer(buffer) { userdata.reset(new Userdata[num_queued_frames]); for (size_t i = 0; i < num_queued_frames; ++i) { @@ -31,32 +32,44 @@ PBOFrameAllocator::PBOFrameAllocator(size_t frame_size, GLuint width, GLuint hei frame.owner = this; frame.interleaved = true; - // Create textures. - glGenTextures(1, &userdata[i].tex_y); - check_error(); - glBindTexture(GL_TEXTURE_2D, userdata[i].tex_y); - check_error(); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - check_error(); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - check_error(); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - check_error(); - glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, NULL); - check_error(); + // Create textures. We don't allocate any data for the second field at this point + // (just create the texture state with the samplers), since our default assumed + // resolution is progressive. + glGenTextures(2, userdata[i].tex_y); + check_error(); + glGenTextures(2, userdata[i].tex_cbcr); + check_error(); + userdata[i].last_width[0] = width; + userdata[i].last_height[0] = height; + userdata[i].last_width[1] = 0; + userdata[i].last_height[1] = 0; + for (unsigned field = 0; field < 2; ++field) { + glBindTexture(GL_TEXTURE_2D, userdata[i].tex_y[field]); + check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + check_error(); + if (field == 0) { + glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, NULL); + check_error(); + } - glGenTextures(1, &userdata[i].tex_cbcr); - check_error(); - glBindTexture(GL_TEXTURE_2D, userdata[i].tex_cbcr); - check_error(); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - check_error(); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - check_error(); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - check_error(); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, width / 2, height, 0, GL_RG, GL_UNSIGNED_BYTE, NULL); - check_error(); + glBindTexture(GL_TEXTURE_2D, userdata[i].tex_cbcr[field]); + check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + check_error(); + if (field == 0) { + glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, width / 2, height, 0, GL_RG, GL_UNSIGNED_BYTE, NULL); + check_error(); + } + } freelist.push(frame); } @@ -80,11 +93,9 @@ PBOFrameAllocator::~PBOFrameAllocator() check_error(); glDeleteBuffers(1, &pbo); check_error(); - GLuint tex_y = ((Userdata *)frame.userdata)->tex_y; - glDeleteTextures(1, &tex_y); + glDeleteTextures(2, ((Userdata *)frame.userdata)->tex_y); check_error(); - GLuint tex_cbcr = ((Userdata *)frame.userdata)->tex_cbcr; - glDeleteTextures(1, &tex_cbcr); + glDeleteTextures(2, ((Userdata *)frame.userdata)->tex_cbcr); check_error(); } }