X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=pbo_frame_allocator.cpp;h=ed1ddb5f9a1c0eb94588daa508c4ebf2fdaad858;hb=f07adb19f0e2571bf4894ec57e6fcfe4a3e5fd95;hp=bfc65f2efe918bf0c0e988d75459d55a74023773;hpb=83e395e558735bd09d645e01b194f42f6764a503;p=nageru diff --git a/pbo_frame_allocator.cpp b/pbo_frame_allocator.cpp index bfc65f2..ed1ddb5 100644 --- a/pbo_frame_allocator.cpp +++ b/pbo_frame_allocator.cpp @@ -12,8 +12,8 @@ using namespace std; -PBOFrameAllocator::PBOFrameAllocator(size_t frame_size, GLuint width, GLuint height, size_t num_queued_frames, GLenum buffer, GLenum permissions, GLenum map_bits) - : buffer(buffer) +PBOFrameAllocator::PBOFrameAllocator(bmusb::PixelFormat pixel_format, size_t frame_size, GLuint width, GLuint height, size_t num_queued_frames, GLenum buffer, GLenum permissions, GLenum map_bits) + : pixel_format(pixel_format), buffer(buffer) { userdata.reset(new Userdata[num_queued_frames]); for (size_t i = 0; i < num_queued_frames; ++i) { @@ -32,27 +32,36 @@ PBOFrameAllocator::PBOFrameAllocator(size_t frame_size, GLuint width, GLuint hei frame.size = frame_size; frame.userdata = &userdata[i]; userdata[i].pbo = pbo; + userdata[i].pixel_format = pixel_format; frame.owner = this; // For 8-bit Y'CbCr, we ask the driver to split Y' and Cb/Cr // into separate textures. For 10-bit, the input format (v210) // is complicated enough that we need to interpolate up to 4:4:4, - // which we do in a compute shader ourselves. - frame.interleaved = !global_flags.ten_bit_input; + // which we do in a compute shader ourselves. For RGBA, the data + // is already 4:4:4:4. + frame.interleaved = (pixel_format == bmusb::PixelFormat_8BitYCbCr); // Create textures. We don't allocate any data for the second field at this point // (just create the texture state with the samplers), since our default assumed // resolution is progressive. - if (global_flags.ten_bit_input) { + switch (pixel_format) { + case bmusb::PixelFormat_8BitYCbCr: + glGenTextures(2, userdata[i].tex_y); + check_error(); + glGenTextures(2, userdata[i].tex_cbcr); + check_error(); + break; + case bmusb::PixelFormat_10BitYCbCr: glGenTextures(2, userdata[i].tex_v210); check_error(); glGenTextures(2, userdata[i].tex_444); check_error(); - } else { - glGenTextures(2, userdata[i].tex_y); - check_error(); - glGenTextures(2, userdata[i].tex_cbcr); + break; + case bmusb::PixelFormat_8BitRGBA: + glGenTextures(2, userdata[i].tex_rgba); check_error(); + break; } userdata[i].last_width[0] = width; @@ -67,7 +76,8 @@ PBOFrameAllocator::PBOFrameAllocator(size_t frame_size, GLuint width, GLuint hei userdata[i].last_has_signal = false; userdata[i].last_is_connected = false; for (unsigned field = 0; field < 2; ++field) { - if (global_flags.ten_bit_input) { + switch (pixel_format) { + case bmusb::PixelFormat_10BitYCbCr: { const size_t v210_width = v210Converter::get_minimum_v210_texture_width(width); // Seemingly we need to set the minification filter even though @@ -95,7 +105,9 @@ PBOFrameAllocator::PBOFrameAllocator(size_t frame_size, GLuint width, GLuint hei glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB10_A2, width, height, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, NULL); check_error(); } - } else { + break; + } + case bmusb::PixelFormat_8BitYCbCr: glBindTexture(GL_TEXTURE_2D, userdata[i].tex_y[field]); check_error(); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); @@ -121,6 +133,27 @@ PBOFrameAllocator::PBOFrameAllocator(size_t frame_size, GLuint width, GLuint hei glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, width / 2, height, 0, GL_RG, GL_UNSIGNED_BYTE, NULL); check_error(); } + break; + case bmusb::PixelFormat_8BitRGBA: + glBindTexture(GL_TEXTURE_2D, userdata[i].tex_rgba[field]); + check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + check_error(); + if (field == 0) { + if (global_flags.can_disable_srgb_decoder) { // See the comments in tweaked_inputs.h. + glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB8_ALPHA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + } else { + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + } + check_error(); + } + break; + default: + assert(false); } } @@ -146,16 +179,25 @@ PBOFrameAllocator::~PBOFrameAllocator() check_error(); glDeleteBuffers(1, &pbo); check_error(); - if (global_flags.ten_bit_input) { + switch (pixel_format) { + case bmusb::PixelFormat_10BitYCbCr: glDeleteTextures(2, ((Userdata *)frame.userdata)->tex_v210); check_error(); glDeleteTextures(2, ((Userdata *)frame.userdata)->tex_444); check_error(); - } else { + break; + case bmusb::PixelFormat_8BitYCbCr: glDeleteTextures(2, ((Userdata *)frame.userdata)->tex_y); check_error(); glDeleteTextures(2, ((Userdata *)frame.userdata)->tex_cbcr); check_error(); + break; + case bmusb::PixelFormat_8BitRGBA: + glDeleteTextures(2, ((Userdata *)frame.userdata)->tex_rgba); + check_error(); + break; + default: + assert(false); } } }