X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=pbo_frame_allocator.h;h=aedae3b99cc89d5d8085c95694d73ea95a49d458;hb=a98732df9454028ddaa54a9d07b5d7513767bfe9;hp=825d01f5034429db4a0f8a1baa2e67a31f3f3cbe;hpb=d147175aaa3e5abfe271940c4518e9ef8dbbc932;p=nageru diff --git a/pbo_frame_allocator.h b/pbo_frame_allocator.h index 825d01f..aedae3b 100644 --- a/pbo_frame_allocator.h +++ b/pbo_frame_allocator.h @@ -2,10 +2,12 @@ #define _PBO_FRAME_ALLOCATOR 1 #include +#include +#include #include #include -#include "bmusb.h" +#include "bmusb/bmusb.h" // An allocator that allocates straight into OpenGL pinned memory. // Meant for video frames only. We use a queue rather than a stack, @@ -15,13 +17,20 @@ public: // Note: You need to have an OpenGL context when calling // the constructor. PBOFrameAllocator(size_t frame_size, + GLuint width, GLuint height, size_t num_queued_frames = 16, // FIXME: should be 6 GLenum buffer = GL_PIXEL_UNPACK_BUFFER_ARB, GLenum permissions = GL_MAP_WRITE_BIT, GLenum map_bits = GL_MAP_FLUSH_EXPLICIT_BIT); ~PBOFrameAllocator() override; - Frame alloc_frame() override; - void release_frame(Frame frame) override; + Frame alloc_frame() override; + void release_frame(Frame frame) override; + + struct Userdata { + GLuint pbo; + GLuint tex_y, tex_cbcr; + GLuint last_width, last_height; + }; private: size_t frame_size; @@ -29,6 +38,7 @@ private: std::mutex freelist_mutex; std::queue freelist; GLenum buffer; + std::unique_ptr userdata; }; #endif // !defined(_PBO_FRAME_ALLOCATOR)