X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=player.cpp;h=136da21901c44d408a267c27f7c47689b4ca195a;hb=e063390b9709ded563bac10ec6f69a16d19aa0ae;hp=6e45f39cd3fc5cc2aaa6ac5b4770ef09b5ac5085;hpb=d357bff359e00a9ad8e5a1d7ec70d0653db46398;p=nageru diff --git a/player.cpp b/player.cpp index 6e45f39..136da21 100644 --- a/player.cpp +++ b/player.cpp @@ -5,80 +5,188 @@ #include #include +#include + +#include + #include "clip_list.h" +#include "context.h" #include "defs.h" +#include "ffmpeg_raii.h" +#include "httpd.h" #include "jpeg_frame_view.h" +#include "mux.h" #include "player.h" +#include "timebase.h" +#include "video_stream.h" using namespace std; using namespace std::chrono; extern mutex frame_mu; extern vector frames[MAX_STREAMS]; +extern HTTPD *global_httpd; -void Player::thread_func() +void Player::thread_func(bool also_output_to_stream) { + pthread_setname_np(pthread_self(), "Player"); + + QSurface *surface = create_surface(); + QOpenGLContext *context = create_context(surface); + if (!make_current(context, surface)) { + printf("oops\n"); + exit(1); + } + + check_error(); + + // Create the VideoStream object, now that we have an OpenGL context. + if (also_output_to_stream) { + video_stream.reset(new VideoStream); + video_stream->start(); + } + + check_error(); + + constexpr double output_framerate = 60000.0 / 1001.0; // FIXME: make configurable + int64_t pts = 0; + for ( ;; ) { // Wait until we're supposed to play something. { - unique_lock lock(cue_state_mu); - cue_is_playing.wait(lock, [this]{ - return cue_state == PLAYING; - //return current_cue_status.origin != steady_clock::time_point::max(); + unique_lock lock(queue_state_mu); + new_clip_changed.wait(lock, [this]{ + return new_clip_ready && current_clip.pts_in != -1; }); + new_clip_ready = false; + playing = true; } Clip clip; unsigned stream_idx; { - lock_guard lock2(mu); + lock_guard lock(mu); clip = current_clip; stream_idx = current_stream_idx; } steady_clock::time_point origin = steady_clock::now(); - int64_t pts_origin = clip.pts_in; + int64_t in_pts_origin = clip.pts_in; + int64_t out_pts_origin = pts; + + // Start playing exactly at a frame. + { + lock_guard lock(frame_mu); + + // Find the first frame such that frame.pts <= in_pts. + auto it = lower_bound(frames[stream_idx].begin(), + frames[stream_idx].end(), + in_pts_origin); + if (it != frames[stream_idx].end()) { + in_pts_origin = *it; + } + } - int64_t next_pts = pts_origin; + // TODO: Lock to a rational multiple of the frame rate if possible. + double speed = 0.5; - bool eof = false; - while (!eof) { // TODO: check for abort - // FIXME: assumes a given timebase. - double speed = 0.5; + bool aborted = false; + for (int frameno = 0; ; ++frameno) { // Ends when the clip ends. + double out_pts = out_pts_origin + TIMEBASE * frameno / output_framerate; steady_clock::time_point next_frame_start = - origin + microseconds((next_pts - pts_origin) * int(1000000 / speed) / 12800); - this_thread::sleep_until(next_frame_start); - destination->setFrame(stream_idx, next_pts); + origin + microseconds(lrint((out_pts - out_pts_origin) * 1e6 / TIMEBASE)); + int64_t in_pts = lrint(in_pts_origin + TIMEBASE * frameno * speed / output_framerate); + pts = lrint(out_pts); - // Find the next frame. + int64_t in_pts_lower, in_pts_upper; + + // Find the frame immediately before and after this point. { - lock_guard lock2(frame_mu); - auto it = upper_bound(frames[stream_idx].begin(), + lock_guard lock(frame_mu); + + // Find the first frame such that in_pts >= frame.pts. + auto it = lower_bound(frames[stream_idx].begin(), frames[stream_idx].end(), - next_pts); - if (it == frames[stream_idx].end()) { - eof = true; + in_pts); + if (it == frames[stream_idx].end() || *it >= clip.pts_out) { + break; + } + in_pts_upper = *it; + + // Find the last frame such that in_pts <= frame.pts (if any). + if (it == frames[stream_idx].begin()) { + in_pts_lower = *it; } else { - next_pts = *it; - if (next_pts >= clip.pts_out) { - eof = true; - } + in_pts_lower = *(it - 1); + } + } + assert(in_pts >= in_pts_lower); + assert(in_pts <= in_pts_upper); + + // Sleep until the next frame start, or until there's a new clip we're supposed to play. + { + unique_lock lock(queue_state_mu); + new_clip_changed.wait_until(lock, next_frame_start, [this]{ + return new_clip_ready || override_stream_idx != -1; + }); + if (new_clip_ready) break; + if (override_stream_idx != -1) { + stream_idx = override_stream_idx; + override_stream_idx = -1; + continue; + } + } + + if (in_pts_lower == in_pts_upper) { + destination->setFrame(stream_idx, in_pts_lower); + if (video_stream != nullptr) { + video_stream->schedule_original_frame(lrint(out_pts), stream_idx, in_pts_lower); } + continue; + } + + // Snap to input frame: If we can do so with less than 1% jitter + // (ie., move less than 1% of an _output_ frame), do so. + double in_pts_lower_as_frameno = (in_pts_lower - in_pts_origin) * output_framerate / TIMEBASE / speed; + double in_pts_upper_as_frameno = (in_pts_upper - in_pts_origin) * output_framerate / TIMEBASE / speed; + if (fabs(in_pts_lower_as_frameno - frameno) < 0.01) { + destination->setFrame(stream_idx, in_pts_lower); + if (video_stream != nullptr) { + video_stream->schedule_original_frame(lrint(out_pts), stream_idx, in_pts_lower); + } + in_pts_origin += in_pts_lower - in_pts; + continue; + } else if (fabs(in_pts_upper_as_frameno - frameno) < 0.01) { + destination->setFrame(stream_idx, in_pts_upper); + if (video_stream != nullptr) { + video_stream->schedule_original_frame(lrint(out_pts), stream_idx, in_pts_upper); + } + in_pts_origin += in_pts_upper - in_pts; + continue; + } + + double alpha = double(in_pts - in_pts_lower) / (in_pts_upper - in_pts_lower); + destination->setFrame(stream_idx, in_pts_lower); // FIXME + + if (video_stream != nullptr) { + // Send the frame to the stream. + video_stream->schedule_interpolated_frame(lrint(out_pts), stream_idx, in_pts_lower, in_pts_upper, alpha); } - if (eof) break; } - // TODO: callback so that the next playlist item can be cued. { - unique_lock lock(cue_state_mu); - cue_state = PAUSED; + unique_lock lock(queue_state_mu); + playing = false; + } + if (done_callback != nullptr && !aborted) { + done_callback(); } } } -Player::Player(JPEGFrameView *destination) +Player::Player(JPEGFrameView *destination, bool also_output_to_stream) : destination(destination) { - thread(&Player::thread_func, this).detach(); + thread(&Player::thread_func, this, also_output_to_stream).detach(); } void Player::play_clip(const Clip &clip, unsigned stream_idx) @@ -90,8 +198,51 @@ void Player::play_clip(const Clip &clip, unsigned stream_idx) } { - lock_guard lock(cue_state_mu); - cue_state = PLAYING; - cue_is_playing.notify_all(); + lock_guard lock(queue_state_mu); + new_clip_ready = true; + override_stream_idx = -1; + new_clip_changed.notify_all(); + } +} + +void Player::override_angle(unsigned stream_idx) +{ + // Corner case: If a new clip is waiting to be played, change its stream and then we're done. + { + unique_lock lock(queue_state_mu); + if (new_clip_ready) { + lock_guard lock2(mu); + current_stream_idx = stream_idx; + return; + } + } + + // If we are playing a clip, set override_stream_idx, and the player thread will + // pick it up and change its internal index. + { + unique_lock lock(queue_state_mu); + if (playing) { + override_stream_idx = stream_idx; + new_clip_changed.notify_all(); + } + } + + // OK, so we're standing still, presumably at the end of a clip. + // Look at the current pts_out (if it exists), and show the closest + // thing we've got. + int64_t pts_out; + { + lock_guard lock(mu); + if (current_clip.pts_out < 0) { + return; + } + pts_out = current_clip.pts_out; + } + + lock_guard lock(frame_mu); + auto it = upper_bound(frames[stream_idx].begin(), frames[stream_idx].end(), pts_out); + if (it == frames[stream_idx].end()) { + return; } + destination->setFrame(stream_idx, *it); }