X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=quicksync_encoder.cpp;h=6cab461a98fe37bbb87a5c0e301829fa31162fb2;hb=fdf765b229349a1d1a30414341957a4d10a0b6c9;hp=1b36aa5246fbda3b19b5e65a5abc48365ab23840;hpb=4720dea1574992cdf28c0896c8fbca867978ba90;p=nageru diff --git a/quicksync_encoder.cpp b/quicksync_encoder.cpp index 1b36aa5..6cab461 100644 --- a/quicksync_encoder.cpp +++ b/quicksync_encoder.cpp @@ -1981,8 +1981,12 @@ void QuickSyncEncoderImpl::pass_frame(QuickSyncEncoderImpl::PendingFrame frame, // Wait for the GPU to be done with the frame. GLenum sync_status; do { - sync_status = glClientWaitSync(frame.fence.get(), 0, 1000000000); + sync_status = glClientWaitSync(frame.fence.get(), 0, 0); check_error(); + if (sync_status == GL_TIMEOUT_EXPIRED) { + // NVIDIA likes to busy-wait; yield instead. + this_thread::sleep_for(milliseconds(1)); + } } while (sync_status == GL_TIMEOUT_EXPIRED); assert(sync_status != GL_WAIT_FAILED);