X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=quicksync_encoder.h;h=caa6586f6a5b57d5fe63958e41da5506ba92ce88;hb=e066f18188fde1e6bd0b698c89427119cbffaaa3;hp=c1e844bdab05332c10262a4a0def1890148f626a;hpb=156470e2dca8813f8eb736f52363e94501ab36f5;p=nageru diff --git a/quicksync_encoder.h b/quicksync_encoder.h index c1e844b..caa6586 100644 --- a/quicksync_encoder.h +++ b/quicksync_encoder.h @@ -29,7 +29,6 @@ #include #include #include -#include #include #include #include @@ -38,10 +37,9 @@ extern "C" { #include } -#include "ref_counted_frame.h" #include "ref_counted_gl_sync.h" -class AudioEncoder; +class DiskSpaceEstimator; class Mux; class QSurface; class QuickSyncEncoderImpl; @@ -53,17 +51,17 @@ class ResourcePool; } // namespace movit // This is just a pimpl, because including anything X11-related in a .h file -// tends to trip up Qt. All the real logic is in QuickSyncEncoderImpl, defined in the -// .cpp file. +// tends to trip up Qt. All the real logic is in QuickSyncEncoderImpl, +// defined in quicksync_encoder_impl.h. class QuickSyncEncoder { public: - QuickSyncEncoder(const std::string &filename, movit::ResourcePool *resource_pool, QSurface *surface, const std::string &va_display, int width, int height, AVOutputFormat *oformat, X264Encoder *x264_encoder); + QuickSyncEncoder(const std::string &filename, movit::ResourcePool *resource_pool, QSurface *surface, const std::string &va_display, int width, int height, AVOutputFormat *oformat, X264Encoder *x264_encoder, DiskSpaceEstimator *disk_space_estimator); ~QuickSyncEncoder(); void set_stream_mux(Mux *mux); // Does not take ownership. Must be called unless x264 is used for the stream. void add_audio(int64_t pts, std::vector audio); - bool begin_frame(GLuint *y_tex, GLuint *cbcr_tex); - RefCountedGLsync end_frame(int64_t pts, int64_t duration, const std::vector &input_frames); + bool begin_frame(int64_t pts, int64_t duration, const std::vector &input_frames, GLuint *y_tex, GLuint *cbcr_tex); + RefCountedGLsync end_frame(); void shutdown(); // Blocking. Does not require an OpenGL context. void release_gl_resources(); // Requires an OpenGL context. Must be run after shutdown. int64_t global_delay() const; // So we never get negative dts.