X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fbitboard.cpp;h=bfacc4121a0312b2d2461239008344c940c3857f;hb=2f92e3b5251e8da1c573a9860b8f42afca4f9366;hp=0e31d5d69adccca37458c0ca8b9ddf9b9d44d49f;hpb=3dfff5bdae8447fad085558d3f3a729e52963f7a;p=stockfish
diff --git a/src/bitboard.cpp b/src/bitboard.cpp
index 0e31d5d6..bfacc412 100644
--- a/src/bitboard.cpp
+++ b/src/bitboard.cpp
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
+ Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -17,343 +17,303 @@
along with this program. If not, see .
*/
-#include
-#include
+#include
+#include // For memset
#include "bitboard.h"
#include "bitcount.h"
#include "rkiss.h"
-// Global bitboards definitions with static storage duration are
-// automatically set to zero before enter main().
-Bitboard RMask[64];
-Bitboard RMult[64];
-Bitboard* RAttacks[64];
-int RShift[64];
-
-Bitboard BMask[64];
-Bitboard BMult[64];
-Bitboard* BAttacks[64];
-int BShift[64];
-
-Bitboard SetMaskBB[65];
-Bitboard ClearMaskBB[65];
-
-Bitboard SquaresByColorBB[2];
-Bitboard FileBB[8];
-Bitboard RankBB[8];
-Bitboard NeighboringFilesBB[8];
-Bitboard ThisAndNeighboringFilesBB[8];
-Bitboard InFrontBB[2][8];
-Bitboard StepAttacksBB[16][64];
-Bitboard BetweenBB[64][64];
-Bitboard SquaresInFrontMask[2][64];
-Bitboard PassedPawnMask[2][64];
-Bitboard AttackSpanMask[2][64];
-
-Bitboard BishopPseudoAttacks[64];
-Bitboard RookPseudoAttacks[64];
-Bitboard QueenPseudoAttacks[64];
-
-uint8_t BitCount8Bit[256];
+CACHE_LINE_ALIGNMENT
+
+Bitboard RMasks[SQUARE_NB];
+Bitboard RMagics[SQUARE_NB];
+Bitboard* RAttacks[SQUARE_NB];
+unsigned RShifts[SQUARE_NB];
+
+Bitboard BMasks[SQUARE_NB];
+Bitboard BMagics[SQUARE_NB];
+Bitboard* BAttacks[SQUARE_NB];
+unsigned BShifts[SQUARE_NB];
+
+Bitboard SquareBB[SQUARE_NB];
+Bitboard FileBB[FILE_NB];
+Bitboard RankBB[RANK_NB];
+Bitboard AdjacentFilesBB[FILE_NB];
+Bitboard InFrontBB[COLOR_NB][RANK_NB];
+Bitboard StepAttacksBB[PIECE_NB][SQUARE_NB];
+Bitboard BetweenBB[SQUARE_NB][SQUARE_NB];
+Bitboard LineBB[SQUARE_NB][SQUARE_NB];
+Bitboard DistanceRingsBB[SQUARE_NB][8];
+Bitboard ForwardBB[COLOR_NB][SQUARE_NB];
+Bitboard PassedPawnMask[COLOR_NB][SQUARE_NB];
+Bitboard PawnAttackSpan[COLOR_NB][SQUARE_NB];
+Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB];
+
+int SquareDistance[SQUARE_NB][SQUARE_NB];
namespace {
- CACHE_LINE_ALIGNMENT
-
- int BSFTable[64];
- Bitboard RAttacksTable[0x19000];
- Bitboard BAttacksTable[0x1480];
+ // De Bruijn sequences. See chessprogramming.wikispaces.com/BitScan
+ const uint64_t DeBruijn_64 = 0x3F79D71B4CB0A89ULL;
+ const uint32_t DeBruijn_32 = 0x783A9B23;
- void init_sliding_attacks(Bitboard magic[], Bitboard* attack[], Bitboard attTable[],
- Bitboard mask[], int shift[], Square delta[]);
-}
+ CACHE_LINE_ALIGNMENT
+ int MS1BTable[256];
+ Square BSFTable[SQUARE_NB];
+ Bitboard RTable[0x19000]; // Storage space for rook attacks
+ Bitboard BTable[0x1480]; // Storage space for bishop attacks
-/// print_bitboard() prints a bitboard in an easily readable format to the
-/// standard output. This is sometimes useful for debugging.
+ typedef unsigned (Fn)(Square, Bitboard);
-void print_bitboard(Bitboard b) {
+ void init_magics(Bitboard table[], Bitboard* attacks[], Bitboard magics[],
+ Bitboard masks[], unsigned shifts[], Square deltas[], Fn index);
- for (Rank r = RANK_8; r >= RANK_1; r--)
- {
- std::cout << "+---+---+---+---+---+---+---+---+" << '\n';
- for (File f = FILE_A; f <= FILE_H; f++)
- std::cout << "| " << (bit_is_set(b, make_square(f, r)) ? 'X' : ' ') << ' ';
+ FORCE_INLINE unsigned bsf_index(Bitboard b) {
- std::cout << "|\n";
+ // Matt Taylor's folding for 32 bit systems, extended to 64 bits by Kim Walisch
+ b ^= (b - 1);
+ return Is64Bit ? (b * DeBruijn_64) >> 58
+ : ((unsigned(b) ^ unsigned(b >> 32)) * DeBruijn_32) >> 26;
}
- std::cout << "+---+---+---+---+---+---+---+---+" << std::endl;
}
+/// lsb()/msb() finds the least/most significant bit in a non-zero bitboard.
+/// pop_lsb() finds and clears the least significant bit in a non-zero bitboard.
-/// first_1() finds the least significant nonzero bit in a nonzero bitboard.
-/// pop_1st_bit() finds and clears the least significant nonzero bit in a
-/// nonzero bitboard.
+#ifndef USE_BSFQ
-#if defined(IS_64BIT) && !defined(USE_BSFQ)
+Square lsb(Bitboard b) { return BSFTable[bsf_index(b)]; }
-Square first_1(Bitboard b) {
- return Square(BSFTable[((b & -b) * 0x218A392CD3D5DBFULL) >> 58]);
-}
+Square pop_lsb(Bitboard* b) {
-Square pop_1st_bit(Bitboard* b) {
Bitboard bb = *b;
- *b &= (*b - 1);
- return Square(BSFTable[((bb & -bb) * 0x218A392CD3D5DBFULL) >> 58]);
+ *b = bb & (bb - 1);
+ return BSFTable[bsf_index(bb)];
}
-#elif !defined(USE_BSFQ)
+Square msb(Bitboard b) {
-Square first_1(Bitboard b) {
- b ^= (b - 1);
- uint32_t fold = unsigned(b) ^ unsigned(b >> 32);
- return Square(BSFTable[(fold * 0x783A9B23) >> 26]);
-}
+ unsigned b32;
+ int result = 0;
+
+ if (b > 0xFFFFFFFF)
+ {
+ b >>= 32;
+ result = 32;
+ }
+
+ b32 = unsigned(b);
+
+ if (b32 > 0xFFFF)
+ {
+ b32 >>= 16;
+ result += 16;
+ }
+
+ if (b32 > 0xFF)
+ {
+ b32 >>= 8;
+ result += 8;
+ }
-// Use type-punning
-union b_union {
-
- Bitboard b;
- struct {
-#if defined (BIGENDIAN)
- uint32_t h;
- uint32_t l;
-#else
- uint32_t l;
- uint32_t h;
-#endif
- } dw;
-};
-
-Square pop_1st_bit(Bitboard* bb) {
-
- b_union u;
- Square ret;
-
- u.b = *bb;
-
- if (u.dw.l)
- {
- ret = Square(BSFTable[((u.dw.l ^ (u.dw.l - 1)) * 0x783A9B23) >> 26]);
- u.dw.l &= (u.dw.l - 1);
- *bb = u.b;
- return ret;
- }
- ret = Square(BSFTable[((~(u.dw.h ^ (u.dw.h - 1))) * 0x783A9B23) >> 26]);
- u.dw.h &= (u.dw.h - 1);
- *bb = u.b;
- return ret;
+ return Square(result + MS1BTable[b32]);
}
-#endif // !defined(USE_BSFQ)
+#endif // ifndef USE_BSFQ
-/// init_bitboards() initializes various bitboard arrays. It is called during
-/// program initialization.
+/// Bitboards::pretty() returns an ASCII representation of a bitboard to be
+/// printed to standard output. This is sometimes useful for debugging.
-void init_bitboards() {
+const std::string Bitboards::pretty(Bitboard b) {
- SquaresByColorBB[DARK] = 0xAA55AA55AA55AA55ULL;
- SquaresByColorBB[LIGHT] = ~SquaresByColorBB[DARK];
+ std::string s = "+---+---+---+---+---+---+---+---+\n";
- for (Square s = SQ_A1; s <= SQ_H8; s++)
+ for (Rank r = RANK_8; r >= RANK_1; --r)
{
- SetMaskBB[s] = (1ULL << s);
- ClearMaskBB[s] = ~SetMaskBB[s];
+ for (File f = FILE_A; f <= FILE_H; ++f)
+ s.append(b & make_square(f, r) ? "| X " : "| ");
+
+ s.append("|\n+---+---+---+---+---+---+---+---+\n");
}
- ClearMaskBB[SQ_NONE] = ~EmptyBoardBB;
+ return s;
+}
- FileBB[FILE_A] = FileABB;
- RankBB[RANK_1] = Rank1BB;
- for (int f = FILE_B; f <= FILE_H; f++)
- {
- FileBB[f] = FileBB[f - 1] << 1;
- RankBB[f] = RankBB[f - 1] << 8;
- }
+/// Bitboards::init() initializes various bitboard tables. It is called at
+/// startup and relies on global objects to be already zero-initialized.
- for (int f = FILE_A; f <= FILE_H; f++)
- {
- NeighboringFilesBB[f] = (f > FILE_A ? FileBB[f - 1] : 0) | (f < FILE_H ? FileBB[f + 1] : 0);
- ThisAndNeighboringFilesBB[f] = FileBB[f] | NeighboringFilesBB[f];
- }
+void Bitboards::init() {
- for (int rw = RANK_7, rb = RANK_2; rw >= RANK_1; rw--, rb++)
- {
- InFrontBB[WHITE][rw] = InFrontBB[WHITE][rw + 1] | RankBB[rw + 1];
- InFrontBB[BLACK][rb] = InFrontBB[BLACK][rb - 1] | RankBB[rb - 1];
- }
+ for (Square s = SQ_A1; s <= SQ_H8; ++s)
+ BSFTable[bsf_index(SquareBB[s] = 1ULL << s)] = s;
- for (Color c = WHITE; c <= BLACK; c++)
- for (Square s = SQ_A1; s <= SQ_H8; s++)
- {
- SquaresInFrontMask[c][s] = in_front_bb(c, s) & file_bb(s);
- PassedPawnMask[c][s] = in_front_bb(c, s) & this_and_neighboring_files_bb(s);
- AttackSpanMask[c][s] = in_front_bb(c, s) & neighboring_files_bb(s);
- }
+ for (Bitboard b = 1; b < 256; ++b)
+ MS1BTable[b] = more_than_one(b) ? MS1BTable[b - 1] : lsb(b);
+
+ for (File f = FILE_A; f <= FILE_H; ++f)
+ FileBB[f] = f > FILE_A ? FileBB[f - 1] << 1 : FileABB;
- for (Bitboard b = 0; b < 256; b++)
- BitCount8Bit[b] = (uint8_t)count_1s(b);
+ for (Rank r = RANK_1; r <= RANK_8; ++r)
+ RankBB[r] = r > RANK_1 ? RankBB[r - 1] << 8 : Rank1BB;
- for (int i = 1; i < 64; i++)
- if (!CpuIs64Bit) // Matt Taylor's folding trick for 32 bit systems
+ for (File f = FILE_A; f <= FILE_H; ++f)
+ AdjacentFilesBB[f] = (f > FILE_A ? FileBB[f - 1] : 0) | (f < FILE_H ? FileBB[f + 1] : 0);
+
+ for (Rank r = RANK_1; r < RANK_8; ++r)
+ InFrontBB[WHITE][r] = ~(InFrontBB[BLACK][r + 1] = InFrontBB[BLACK][r] | RankBB[r]);
+
+ for (Color c = WHITE; c <= BLACK; ++c)
+ for (Square s = SQ_A1; s <= SQ_H8; ++s)
{
- Bitboard b = 1ULL << i;
- b ^= b - 1;
- b ^= b >> 32;
- BSFTable[uint32_t(b * 0x783A9B23) >> 26] = i;
+ ForwardBB[c][s] = InFrontBB[c][rank_of(s)] & FileBB[file_of(s)];
+ PawnAttackSpan[c][s] = InFrontBB[c][rank_of(s)] & AdjacentFilesBB[file_of(s)];
+ PassedPawnMask[c][s] = ForwardBB[c][s] | PawnAttackSpan[c][s];
}
- else
- BSFTable[((1ULL << i) * 0x218A392CD3D5DBFULL) >> 58] = i;
- int steps[][9] = {
- {0}, {7,9,0}, {17,15,10,6,-6,-10,-15,-17,0}, {0}, {0}, {0}, {9,7,-7,-9,8,1,-1,-8,0}
- };
+ for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
+ for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
+ if (s1 != s2)
+ {
+ SquareDistance[s1][s2] = std::max(file_distance(s1, s2), rank_distance(s1, s2));
+ DistanceRingsBB[s1][SquareDistance[s1][s2] - 1] |= s2;
+ }
- for (Color c = WHITE; c <= BLACK; c++)
- for (Square s = SQ_A1; s <= SQ_H8; s++)
- for (PieceType pt = PAWN; pt <= KING; pt++)
- for (int k = 0; steps[pt][k]; k++)
+ int steps[][9] = { {}, { 7, 9 }, { 17, 15, 10, 6, -6, -10, -15, -17 },
+ {}, {}, {}, { 9, 7, -7, -9, 8, 1, -1, -8 } };
+
+ for (Color c = WHITE; c <= BLACK; ++c)
+ for (PieceType pt = PAWN; pt <= KING; ++pt)
+ for (Square s = SQ_A1; s <= SQ_H8; ++s)
+ for (int i = 0; steps[pt][i]; ++i)
{
- Square to = s + Square(c == WHITE ? steps[pt][k] : -steps[pt][k]);
+ Square to = s + Square(c == WHITE ? steps[pt][i] : -steps[pt][i]);
- if (square_is_ok(to) && square_distance(s, to) < 3)
- set_bit(&StepAttacksBB[make_piece(c, pt)][s], to);
+ if (is_ok(to) && square_distance(s, to) < 3)
+ StepAttacksBB[make_piece(c, pt)][s] |= to;
}
Square RDeltas[] = { DELTA_N, DELTA_E, DELTA_S, DELTA_W };
Square BDeltas[] = { DELTA_NE, DELTA_SE, DELTA_SW, DELTA_NW };
- init_sliding_attacks(BMult, BAttacks, BAttacksTable, BMask, BShift, BDeltas);
- init_sliding_attacks(RMult, RAttacks, RAttacksTable, RMask, RShift, RDeltas);
+ init_magics(RTable, RAttacks, RMagics, RMasks, RShifts, RDeltas, magic_index);
+ init_magics(BTable, BAttacks, BMagics, BMasks, BShifts, BDeltas, magic_index);
- for (Square s = SQ_A1; s <= SQ_H8; s++)
+ for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
{
- BishopPseudoAttacks[s] = bishop_attacks_bb(s, EmptyBoardBB);
- RookPseudoAttacks[s] = rook_attacks_bb(s, EmptyBoardBB);
- QueenPseudoAttacks[s] = queen_attacks_bb(s, EmptyBoardBB);
- }
+ PseudoAttacks[QUEEN][s1] = PseudoAttacks[BISHOP][s1] = attacks_bb(s1, 0);
+ PseudoAttacks[QUEEN][s1] |= PseudoAttacks[ ROOK][s1] = attacks_bb< ROOK>(s1, 0);
- for (Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
- for (Square s2 = SQ_A1; s2 <= SQ_H8; s2++)
- if (bit_is_set(QueenPseudoAttacks[s1], s2))
- {
- int f = file_distance(s1, s2);
- int r = rank_distance(s1, s2);
+ for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
+ {
+ Piece pc = (PseudoAttacks[BISHOP][s1] & s2) ? W_BISHOP :
+ (PseudoAttacks[ROOK][s1] & s2) ? W_ROOK : NO_PIECE;
- Square d = (s2 - s1) / Max(f, r);
+ if (pc == NO_PIECE)
+ continue;
- for (Square s3 = s1 + d; s3 != s2; s3 += d)
- set_bit(&BetweenBB[s1][s2], s3);
- }
+ LineBB[s1][s2] = (attacks_bb(pc, s1, 0) & attacks_bb(pc, s2, 0)) | s1 | s2;
+ BetweenBB[s1][s2] = attacks_bb(pc, s1, SquareBB[s2]) & attacks_bb(pc, s2, SquareBB[s1]);
+ }
+ }
}
namespace {
- Bitboard submask(Bitboard mask, int key) {
-
- Bitboard subMask = 0;
- int bitNum = -1;
+ Bitboard sliding_attack(Square deltas[], Square sq, Bitboard occupied) {
- // Extract an unique submask out of a mask according to the given key
- for (Square s = SQ_A1; s <= SQ_H8; s++)
- if (bit_is_set(mask, s) && bit_is_set(key, Square(++bitNum)))
- set_bit(&subMask, s);
+ Bitboard attack = 0;
- return subMask;
- }
-
- Bitboard sliding_attacks(Square sq, Bitboard occupied, Square deltas[], Bitboard excluded) {
-
- Bitboard attacks = 0;
-
- for (int i = 0; i < 4; i++)
- {
- Square s = sq + deltas[i];
-
- while ( square_is_ok(s)
- && square_distance(s, s - deltas[i]) == 1
- && !bit_is_set(excluded, s))
+ for (int i = 0; i < 4; ++i)
+ for (Square s = sq + deltas[i];
+ is_ok(s) && square_distance(s, s - deltas[i]) == 1;
+ s += deltas[i])
{
- set_bit(&attacks, s);
+ attack |= s;
- if (bit_is_set(occupied, s))
+ if (occupied & s)
break;
-
- s += deltas[i];
}
- }
- return attacks;
- }
-
- template
- Bitboard pick_magic(Bitboard mask, RKISS& rk, int booster) {
- Bitboard magic;
+ return attack;
+ }
- // Advance PRNG state of a quantity known to be the optimal to
- // quickly retrieve all the magics.
- for (int i = 0; i < booster; i++)
- rk.rand();
- while (true)
- {
- magic = rk.rand() & rk.rand();
- magic &= Is64 ? rk.rand() : (rk.rand() | rk.rand());
+ // init_magics() computes all rook and bishop attacks at startup. Magic
+ // bitboards are used to look up attacks of sliding pieces. As a reference see
+ // chessprogramming.wikispaces.com/Magic+Bitboards. In particular, here we
+ // use the so called "fancy" approach.
- if (BitCount8Bit[(mask * magic) >> 56] >= 6)
- return magic;
- }
- }
+ void init_magics(Bitboard table[], Bitboard* attacks[], Bitboard magics[],
+ Bitboard masks[], unsigned shifts[], Square deltas[], Fn index) {
- void init_sliding_attacks(Bitboard magic[], Bitboard* attack[], Bitboard attTable[],
- Bitboard mask[], int shift[], Square delta[]) {
+ int MagicBoosters[][8] = { { 969, 1976, 2850, 542, 2069, 2852, 1708, 164 },
+ { 3101, 552, 3555, 926, 834, 26, 2131, 1117 } };
- const int MagicBoosters[][8] = { { 55, 11, 17, 2, 39, 3, 31, 44 },
- { 26, 21, 21, 32, 31, 9, 5, 11 } };
RKISS rk;
- Bitboard occupancy[4096], reference[4096], excluded;
- int key, maxKey, index, booster, offset = 0;
+ Bitboard occupancy[4096], reference[4096], edges, b;
+ int i, size, booster;
- for (Square s = SQ_A1; s <= SQ_H8; s++)
- {
- excluded = ((Rank1BB | Rank8BB) & ~rank_bb(s)) | ((FileABB | FileHBB) & ~file_bb(s));
+ // attacks[s] is a pointer to the beginning of the attacks table for square 's'
+ attacks[SQ_A1] = table;
- attack[s] = &attTable[offset];
- mask[s] = sliding_attacks(s, EmptyBoardBB, delta, excluded);
- shift[s] = (CpuIs64Bit ? 64 : 32) - count_1s(mask[s]);
+ for (Square s = SQ_A1; s <= SQ_H8; ++s)
+ {
+ // Board edges are not considered in the relevant occupancies
+ edges = ((Rank1BB | Rank8BB) & ~rank_bb(s)) | ((FileABB | FileHBB) & ~file_bb(s));
+
+ // Given a square 's', the mask is the bitboard of sliding attacks from
+ // 's' computed on an empty board. The index must be big enough to contain
+ // all the attacks for each possible subset of the mask and so is 2 power
+ // the number of 1s of the mask. Hence we deduce the size of the shift to
+ // apply to the 64 or 32 bits word to get the index.
+ masks[s] = sliding_attack(deltas, s, 0) & ~edges;
+ shifts[s] = (Is64Bit ? 64 : 32) - popcount(masks[s]);
+
+ // Use Carry-Rippler trick to enumerate all subsets of masks[s] and
+ // store the corresponding sliding attack bitboard in reference[].
+ b = size = 0;
+ do {
+ occupancy[size] = b;
+ reference[size++] = sliding_attack(deltas, s, b);
+ b = (b - masks[s]) & masks[s];
+ } while (b);
- maxKey = 1 << count_1s(mask[s]);
- offset += maxKey;
- booster = MagicBoosters[CpuIs64Bit][square_rank(s)];
+ // Set the offset for the table of the next square. We have individual
+ // table sizes for each square with "Fancy Magic Bitboards".
+ if (s < SQ_H8)
+ attacks[s + 1] = attacks[s] + size;
- // First compute occupancy and attacks for square 's'
- for (key = 0; key < maxKey; key++)
- {
- occupancy[key] = submask(mask[s], key);
- reference[key] = sliding_attacks(s, occupancy[key], delta, EmptyBoardBB);
- }
+ booster = MagicBoosters[Is64Bit][rank_of(s)];
- // Then find a possible magic and the corresponding attacks
+ // Find a magic for square 's' picking up an (almost) random number
+ // until we find the one that passes the verification test.
do {
- magic[s] = pick_magic(mask[s], rk, booster);
- memset(attack[s], 0, maxKey * sizeof(Bitboard));
+ do magics[s] = rk.magic_rand(booster);
+ while (popcount((magics[s] * masks[s]) >> 56) < 6);
- for (key = 0; key < maxKey; key++)
- {
- index = CpuIs64Bit ? unsigned((occupancy[key] * magic[s]) >> shift[s])
- : unsigned(occupancy[key] * magic[s] ^ (occupancy[key] >> 32) * (magic[s] >> 32)) >> shift[s];
+ std::memset(attacks[s], 0, size * sizeof(Bitboard));
- if (!attack[s][index])
- attack[s][index] = reference[key];
+ // A good magic must map every possible occupancy to an index that
+ // looks up the correct sliding attack in the attacks[s] database.
+ // Note that we build up the database for square 's' as a side
+ // effect of verifying the magic.
+ for (i = 0; i < size; ++i)
+ {
+ Bitboard& attack = attacks[s][index(s, occupancy[i])];
- else if (attack[s][index] != reference[key])
+ if (attack && attack != reference[i])
break;
+
+ assert(reference[i]);
+
+ attack = reference[i];
}
- } while (key != maxKey);
+ } while (i < size);
}
}
}