X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fbitboard.h;h=42fd0e97ec697d39b0e038b1a87e0ce5f4bbbea0;hb=02e4697055519ed206fa76e4ef9abb9f156cd1a0;hp=e14fe0df7d30c2d3bec0d6d83e2ee833fa61c0c9;hpb=7ffae17f85709e49672a0e98e136b66aea067b2c;p=stockfish diff --git a/src/bitboard.h b/src/bitboard.h index e14fe0df..42fd0e97 100644 --- a/src/bitboard.h +++ b/src/bitboard.h @@ -1,6 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file) + Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -74,7 +74,7 @@ constexpr Bitboard KingFlank[FILE_NB] = { extern uint8_t PopCnt16[1 << 16]; extern uint8_t SquareDistance[SQUARE_NB][SQUARE_NB]; -extern Bitboard SquareBB[SQUARE_NB]; +extern Bitboard BetweenBB[SQUARE_NB][SQUARE_NB]; extern Bitboard LineBB[SQUARE_NB][SQUARE_NB]; extern Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB]; extern Bitboard PawnAttacks[COLOR_NB][SQUARE_NB]; @@ -107,7 +107,7 @@ extern Magic BishopMagics[SQUARE_NB]; inline Bitboard square_bb(Square s) { assert(is_ok(s)); - return SquareBB[s]; + return (1ULL << s); } @@ -211,23 +211,29 @@ constexpr Bitboard adjacent_files_bb(Square s) { inline Bitboard line_bb(Square s1, Square s2) { assert(is_ok(s1) && is_ok(s2)); + return LineBB[s1][s2]; } -/// between_bb() returns a bitboard representing squares that are linearly -/// between the two given squares (excluding the given squares). If the given -/// squares are not on a same file/rank/diagonal, we return 0. For instance, -/// between_bb(SQ_C4, SQ_F7) will return a bitboard with squares D5 and E6. +/// between_bb(s1, s2) returns a bitboard representing the squares in the semi-open +/// segment between the squares s1 and s2 (excluding s1 but including s2). If the +/// given squares are not on a same file/rank/diagonal, it returns s2. For instance, +/// between_bb(SQ_C4, SQ_F7) will return a bitboard with squares D5, E6 and F7, but +/// between_bb(SQ_E6, SQ_F8) will return a bitboard with the square F8. This trick +/// allows to generate non-king evasion moves faster: the defending piece must either +/// interpose itself to cover the check or capture the checking piece. inline Bitboard between_bb(Square s1, Square s2) { - Bitboard b = line_bb(s1, s2) & ((AllSquares << s1) ^ (AllSquares << s2)); - return b & (b - 1); //exclude lsb + + assert(is_ok(s1) && is_ok(s2)); + + return BetweenBB[s1][s2]; } -/// forward_ranks_bb() returns a bitboard representing the squares on the ranks -/// in front of the given one, from the point of view of the given color. For instance, +/// forward_ranks_bb() returns a bitboard representing the squares on the ranks in +/// front of the given one, from the point of view of the given color. For instance, /// forward_ranks_bb(BLACK, SQ_D3) will return the 16 squares on ranks 1 and 2. constexpr Bitboard forward_ranks_bb(Color c, Square s) { @@ -414,13 +420,20 @@ inline Square msb(Bitboard b) { #endif +/// least_significant_square_bb() returns the bitboard of the least significant +/// square of a non-zero bitboard. It is equivalent to square_bb(lsb(bb)). + +inline Bitboard least_significant_square_bb(Bitboard b) { + assert(b); + return b & -b; +} /// pop_lsb() finds and clears the least significant bit in a non-zero bitboard -inline Square pop_lsb(Bitboard* b) { - assert(*b); - const Square s = lsb(*b); - *b &= *b - 1; +inline Square pop_lsb(Bitboard& b) { + assert(b); + const Square s = lsb(b); + b &= b - 1; return s; }