X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fendgame.cpp;h=85419941982c9bb77fec58098cbf94a70a281cb9;hb=3d58092ec161f5e74de198c6d8f02805728cb96f;hp=869a36d76ceb5d0358765e7dd89ef639f240f6f6;hpb=db05b1f9f576e80373ca73899df21226fcb4ac8d;p=stockfish diff --git a/src/endgame.cpp b/src/endgame.cpp index 869a36d7..85419941 100644 --- a/src/endgame.cpp +++ b/src/endgame.cpp @@ -118,7 +118,6 @@ Endgames::Endgames() { add("KRKN"); add("KQKP"); add("KQKR"); - add("KBBKN"); add("KNPK"); add("KNPKB"); @@ -348,29 +347,6 @@ Value Endgame::operator()(const Position& pos) const { } -/// KBB vs KN. This is almost always a win. We try to push the enemy king to a corner -/// and away from his knight. For a reference of this difficult endgame see: -/// en.wikipedia.org/wiki/Chess_endgame#Effect_of_tablebases_on_endgame_theory - -template<> -Value Endgame::operator()(const Position& pos) const { - - assert(verify_material(pos, strongSide, 2 * BishopValueMg, 0)); - assert(verify_material(pos, weakSide, KnightValueMg, 0)); - - Square winnerKSq = pos.king_square(strongSide); - Square loserKSq = pos.king_square(weakSide); - Square knightSq = pos.list(weakSide)[0]; - - Value result = VALUE_KNOWN_WIN - + PushToCorners[loserKSq] - + PushClose[square_distance(winnerKSq, loserKSq)] - + PushAway[square_distance(loserKSq, knightSq)]; - - return strongSide == pos.side_to_move() ? result : -result; -} - - /// Some cases of trivial draws template<> Value Endgame::operator()(const Position&) const { return VALUE_DRAW; } template<> Value Endgame::operator()(const Position&) const { return VALUE_DRAW; }