X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fevaluate.cpp;h=080d412b7d968838c20bf803816834202fcca831;hb=29c1e072b669c2257e4b48094391e7dc39fb31a5;hp=6a0fae9e9bac0f3f58a412f8e415e014b6e509dc;hpb=955edf1d1d4f5643b450b1ee1e95dc3f094e1884;p=stockfish diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 6a0fae9e..080d412b 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -1,6 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file) + Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -89,7 +89,7 @@ namespace Eval { vector dirs = { "" , "" , CommandLine::binaryDirectory }; #endif - for (string directory : dirs) + for (const string& directory : dirs) if (currentEvalFileName != eval_file) { if (directory != "") @@ -159,24 +159,24 @@ namespace Trace { Score scores[TERM_NB][COLOR_NB]; - double to_cp(Value v) { return double(v) / UCI::NormalizeToPawnValue; } + static double to_cp(Value v) { return double(v) / UCI::NormalizeToPawnValue; } - void add(int idx, Color c, Score s) { + static void add(int idx, Color c, Score s) { scores[idx][c] = s; } - void add(int idx, Score w, Score b = SCORE_ZERO) { + static void add(int idx, Score w, Score b = SCORE_ZERO) { scores[idx][WHITE] = w; scores[idx][BLACK] = b; } - std::ostream& operator<<(std::ostream& os, Score s) { + static std::ostream& operator<<(std::ostream& os, Score s) { os << std::setw(5) << to_cp(mg_value(s)) << " " << std::setw(5) << to_cp(eg_value(s)); return os; } - std::ostream& operator<<(std::ostream& os, Term t) { + static std::ostream& operator<<(std::ostream& os, Term t) { if (t == MATERIAL || t == IMBALANCE || t == WINNABLE || t == TOTAL) os << " ---- ----" << " | " << " ---- ----"; @@ -388,10 +388,10 @@ namespace { template template Score Evaluation::pieces() { - constexpr Color Them = ~Us; - constexpr Direction Down = -pawn_push(Us); - constexpr Bitboard OutpostRanks = (Us == WHITE ? Rank4BB | Rank5BB | Rank6BB - : Rank5BB | Rank4BB | Rank3BB); + constexpr Color Them = ~Us; + [[maybe_unused]] constexpr Direction Down = -pawn_push(Us); + [[maybe_unused]] constexpr Bitboard OutpostRanks = (Us == WHITE ? Rank4BB | Rank5BB | Rank6BB + : Rank5BB | Rank4BB | Rank3BB); Bitboard b1 = pos.pieces(Us, Pt); Bitboard b, bb; Score score = SCORE_ZERO; @@ -430,7 +430,7 @@ namespace { int mob = popcount(b & mobilityArea[Us]); mobility[Us] += MobilityBonus[Pt - 2][mob]; - if (Pt == BISHOP || Pt == KNIGHT) + if constexpr (Pt == BISHOP || Pt == KNIGHT) { // Bonus if the piece is on an outpost square or can reach one // Bonus for knights (UncontestedOutpost) if few relevant targets @@ -1056,14 +1056,14 @@ Value Eval::evaluate(const Position& pos, int* complexity) { // We use the much less accurate but faster Classical eval when the NNUE // option is set to false. Otherwise we use the NNUE eval unless the // PSQ advantage is decisive and several pieces remain. (~3 Elo) - bool useClassical = !useNNUE || (pos.count() > 7 && abs(psq) > 1760); + bool useClassical = !useNNUE || (pos.count() > 7 && abs(psq) > 1781); if (useClassical) v = Evaluation(pos).value(); else { int nnueComplexity; - int scale = 1064 + 106 * pos.non_pawn_material() / 5120; + int scale = 1076 + 96 * pos.non_pawn_material() / 5120; Color stm = pos.side_to_move(); Value optimism = pos.this_thread()->optimism[stm]; @@ -1071,21 +1071,20 @@ Value Eval::evaluate(const Position& pos, int* complexity) { Value nnue = NNUE::evaluate(pos, true, &nnueComplexity); // Blend nnue complexity with (semi)classical complexity - nnueComplexity = ( 416 * nnueComplexity - + 424 * abs(psq - nnue) - + (optimism > 0 ? int(optimism) * int(psq - nnue) : 0) + nnueComplexity = ( 406 * nnueComplexity + + (424 + optimism) * abs(psq - nnue) ) / 1024; // Return hybrid NNUE complexity to caller if (complexity) *complexity = nnueComplexity; - optimism = optimism * (269 + nnueComplexity) / 256; - v = (nnue * scale + optimism * (scale - 754)) / 1024; + optimism = optimism * (272 + nnueComplexity) / 256; + v = (nnue * scale + optimism * (scale - 748)) / 1024; } // Damp down the evaluation linearly when shuffling - v = v * (195 - pos.rule50_count()) / 211; + v = v * (200 - pos.rule50_count()) / 214; // Guarantee evaluation does not hit the tablebase range v = std::clamp(v, VALUE_TB_LOSS_IN_MAX_PLY + 1, VALUE_TB_WIN_IN_MAX_PLY - 1);