X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fevaluate.cpp;h=30b107ee9565c2254f93065cc5f76438f6f0a3e8;hb=e4fc9d84d7bf854c07b791573a0c5377e8393279;hp=64b1bf4cf750d8d0902ce6f9d22c189eb175480b;hpb=a3c8c4b70d6d21572a85d6175202db29e4f4bf2b;p=stockfish diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 64b1bf4c..30b107ee 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -89,23 +89,15 @@ namespace { std::string do_trace(const Position& pos); } - // Evaluation weights, initialized from UCI options + // Evaluation weights, indexed by evaluation term enum { Mobility, PawnStructure, PassedPawns, Space, KingDangerUs, KingDangerThem }; - struct Weight { int mg, eg; } Weights[6]; + const struct Weight { int mg, eg; } Weights[] = { + {289, 344}, {233, 201}, {221, 273}, {46, 0}, {271, 0}, {307, 0} + }; typedef Value V; #define S(mg, eg) make_score(mg, eg) - // Internal evaluation weights. These are applied on top of the evaluation - // weights read from UCI parameters. The purpose is to be able to change - // the evaluation weights while keeping the default values of the UCI - // parameters at 100, which looks prettier. - // - // Values modified by Joona Kiiski - const Score WeightsInternal[] = { - S(289, 344), S(233, 201), S(221, 273), S(46, 0), S(271, 0), S(307, 0) - }; - // MobilityBonus[PieceType][attacked] contains bonuses for middle and end // game, indexed by piece type and number of attacked squares not occupied by // friendly pieces. @@ -213,17 +205,6 @@ namespace { } - // weight_option() computes the value of an evaluation weight, by combining - // two UCI-configurable weights (midgame and endgame) with an internal weight. - - Weight weight_option(const std::string& mgOpt, const std::string& egOpt, Score internalWeight) { - - Weight w = { Options[mgOpt] * mg_value(internalWeight) / 100, - Options[egOpt] * eg_value(internalWeight) / 100 }; - return w; - } - - // init_eval_info() initializes king bitboards for given color adding // pawn attacks. To be done at the beginning of the evaluation. @@ -898,13 +879,6 @@ namespace Eval { void init() { - Weights[Mobility] = weight_option("Mobility (Midgame)", "Mobility (Endgame)", WeightsInternal[Mobility]); - Weights[PawnStructure] = weight_option("Pawn Structure (Midgame)", "Pawn Structure (Endgame)", WeightsInternal[PawnStructure]); - Weights[PassedPawns] = weight_option("Passed Pawns (Midgame)", "Passed Pawns (Endgame)", WeightsInternal[PassedPawns]); - Weights[Space] = weight_option("Space", "Space", WeightsInternal[Space]); - Weights[KingDangerUs] = weight_option("Cowardice", "Cowardice", WeightsInternal[KingDangerUs]); - Weights[KingDangerThem] = weight_option("Aggressiveness", "Aggressiveness", WeightsInternal[KingDangerThem]); - const double MaxSlope = 30; const double Peak = 1280;