X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fevaluate.cpp;h=409024f1112685bcc97e0008d0bb23ee28c38dc9;hb=7eda7335fd147c394de6aa13debc75f4b6639eb0;hp=fe4eef57493c8ed3a601120dc7fee3233e7a1b5d;hpb=7f4c7cd785fed40b4c778c1b21f1cc99621bab32;p=stockfish diff --git a/src/evaluate.cpp b/src/evaluate.cpp index fe4eef57..409024f1 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -677,8 +677,7 @@ Value do_evaluate(const Position& pos, Value& margin) { Score score = SCORE_ZERO; // Undefended minors get penalized even if not under attack - undefendedMinors = pos.pieces(Them) - & (pos.pieces(BISHOP) | pos.pieces(KNIGHT)) + undefendedMinors = pos.pieces(Them, BISHOP, KNIGHT) & ~ei.attackedBy[Them][ALL_PIECES]; if (undefendedMinors) @@ -900,16 +899,19 @@ Value do_evaluate(const Position& pos, Value& margin) { else unsafeSquares = squaresToQueen & (ei.attackedBy[Them][ALL_PIECES] | pos.pieces(Them)); - // If there aren't enemy attacks or pieces along the path to queen give - // huge bonus. Even bigger if we protect the pawn's path. - if (!unsafeSquares) - ebonus += Value(rr * (squaresToQueen == defendedSquares ? 17 : 15)); - else - // OK, there are enemy attacks or pieces (but not pawns). Are those - // squares which are attacked by the enemy also attacked by us ? - // If yes, big bonus (but smaller than when there are no enemy attacks), - // if no, somewhat smaller bonus. - ebonus += Value(rr * ((unsafeSquares & defendedSquares) == unsafeSquares ? 13 : 8)); + // If there aren't enemy attacks huge bonus, a bit smaller if at + // least block square is not attacked, otherwise smallest bonus. + int k = !unsafeSquares ? 15 : !(unsafeSquares & blockSq) ? 9 : 3; + + // Big bonus if the path to queen is fully defended, a bit less + // if at least block square is defended. + if (defendedSquares == squaresToQueen) + k += 6; + + else if (defendedSquares & blockSq) + k += (unsafeSquares & defendedSquares) == unsafeSquares ? 4 : 2; + + mbonus += Value(k * rr), ebonus += Value(k * rr); } } // rr != 0