X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fevaluate.cpp;h=4a4ae2ad982b430d941dbcaca85af66a0eb0bf12;hb=2bfaf454551ae5a9d99d271d0d87d2a6c829c7e4;hp=0021c088c0aa0ef88f6076aa43df9554faa3fa16;hpb=f923dc0fe5ec831c8cb682e1a856122c8964519f;p=stockfish diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 0021c088..4a4ae2ad 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -758,12 +758,16 @@ namespace { int outflanking = distance(pos.square(WHITE), pos.square(BLACK)) - distance(pos.square(WHITE), pos.square(BLACK)); + bool pawnsOnBothFlanks = (pos.pieces(PAWN) & QueenSide) + && (pos.pieces(PAWN) & KingSide); + // Compute the initiative bonus for the attacking side int complexity = 8 * pe->pawn_asymmetry() + 12 * pos.count() + 12 * outflanking + + 16 * pawnsOnBothFlanks + 48 * !pos.non_pawn_material() - -110 ; + -118 ; // Now apply the bonus: note that we find the attacking side by extracting // the sign of the endgame value, and that we carefully cap the bonus so