X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fevaluate.cpp;h=536137948575c8c4c34b2a103bc453ada91defb6;hb=85f8ee6199f8578fbc082fc0f37e1985813e637a;hp=e9376aa670c6ebd46a7ee0a16ee79e5a661005c2;hpb=45f2416db4eaba8fbf023f84609d68a60e94b4ff;p=stockfish diff --git a/src/evaluate.cpp b/src/evaluate.cpp index e9376aa6..53613794 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -198,12 +198,12 @@ namespace { constexpr Value SpaceThreshold = Value(11551); // KingAttackWeights[PieceType] contains king attack weights by piece type - constexpr int KingAttackWeights[PIECE_TYPE_NB] = { 0, 0, 81, 52, 44, 10 }; + constexpr int KingAttackWeights[PIECE_TYPE_NB] = { 0, 0, 76, 46, 45, 14 }; // SafeCheck[PieceType][single/multiple] contains safe check bonus by piece type, // higher if multiple safe checks are possible for that piece type. constexpr int SafeCheck[][2] = { - {}, {}, {803, 1292}, {639, 974}, {1087, 1878}, {759, 1132} + {}, {}, {805, 1292}, {650, 984}, {1071, 1886}, {730, 1128} }; #define S(mg, eg) make_score(mg, eg) @@ -1080,43 +1080,54 @@ make_v: /// evaluate() is the evaluator for the outer world. It returns a static /// evaluation of the position from the point of view of the side to move. -Value Eval::evaluate(const Position& pos) { +Value Eval::evaluate(const Position& pos, int* complexity) { Value v; - bool useClassical = false; + Color stm = pos.side_to_move(); + Value psq = pos.psq_eg_stm(); + // Deciding between classical and NNUE eval (~10 Elo): for high PSQ imbalance we use classical, + // but we switch to NNUE during long shuffling or with high material on the board. + bool useClassical = (pos.this_thread()->depth > 9 || pos.count() > 7) + && abs(psq) * 5 > (856 + pos.non_pawn_material() / 64) * (10 + pos.rule50_count()); // Deciding between classical and NNUE eval (~10 Elo): for high PSQ imbalance we use classical, // but we switch to NNUE during long shuffling or with high material on the board. - if ( !useNNUE - || abs(eg_value(pos.psq_score())) * 5 > (856 + pos.non_pawn_material() / 64) * (5 + pos.rule50_count())) + if (!useNNUE || useClassical) { - v = Evaluation(pos).value(); // classical + v = Evaluation(pos).value(); useClassical = abs(v) >= 297; } // If result of a classical evaluation is much lower than threshold fall back to NNUE if (useNNUE && !useClassical) { - Value nnue = NNUE::evaluate(pos, true); // NNUE - int scale = 1036 + 20 * pos.non_pawn_material() / 1024; - Color stm = pos.side_to_move(); + int nnueComplexity; + int scale = 1064 + 106 * pos.non_pawn_material() / 5120; Value optimism = pos.this_thread()->optimism[stm]; - Value psq = (stm == WHITE ? 1 : -1) * eg_value(pos.psq_score()); - int complexity = 35 * abs(nnue - psq) / 256; - optimism = optimism * (44 + complexity) / 31; - v = (nnue + optimism) * scale / 1024 - optimism; + Value nnue = NNUE::evaluate(pos, true, &nnueComplexity); + // Blend nnue complexity with (semi)classical complexity + nnueComplexity = (104 * nnueComplexity + 131 * abs(nnue - psq)) / 256; + if (complexity) // Return hybrid NNUE complexity to caller + *complexity = nnueComplexity; + + optimism = optimism * (269 + nnueComplexity) / 256; + v = (nnue * scale + optimism * (scale - 754)) / 1024; if (pos.is_chess960()) v += fix_FRC(pos); } // Damp down the evaluation linearly when shuffling - v = v * (207 - pos.rule50_count()) / 207; + v = v * (195 - pos.rule50_count()) / 211; // Guarantee evaluation does not hit the tablebase range v = std::clamp(v, VALUE_TB_LOSS_IN_MAX_PLY + 1, VALUE_TB_WIN_IN_MAX_PLY - 1); + // When not using NNUE, return classical complexity to caller + if (complexity && (!useNNUE || useClassical)) + *complexity = abs(v - psq); + return v; } @@ -1138,6 +1149,7 @@ std::string Eval::trace(Position& pos) { std::memset(scores, 0, sizeof(scores)); // Reset any global variable used in eval + pos.this_thread()->depth = 0; pos.this_thread()->trend = SCORE_ZERO; pos.this_thread()->bestValue = VALUE_ZERO; pos.this_thread()->optimism[WHITE] = VALUE_ZERO;