X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fevaluate.cpp;h=6d2e8da8d40d17057d8d42bad2ec9e8b9e39f33f;hb=442c40b43de8ede1e424efa674c8d45322e3b43c;hp=415c18c557395cad0bd7b1bc2c5956a5daa21679;hpb=5304b561ab96ae1c025d98cf4a6d138daa11374d;p=stockfish diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 415c18c5..6d2e8da8 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -1080,35 +1080,39 @@ make_v: /// evaluate() is the evaluator for the outer world. It returns a static /// evaluation of the position from the point of view of the side to move. -Value Eval::evaluate(const Position& pos) { +Value Eval::evaluate(const Position& pos, int* complexity) { Value v; + Color stm = pos.side_to_move(); + Value psq = pos.psq_eg_stm(); // Deciding between classical and NNUE eval (~10 Elo): for high PSQ imbalance we use classical, // but we switch to NNUE during long shuffling or with high material on the board. - bool useClassical = (pos.this_thread()->depth > 9 || pos.count() > 7) && - abs(eg_value(pos.psq_score())) * 5 > (856 + pos.non_pawn_material() / 64) * (10 + pos.rule50_count()); + bool useClassical = (pos.this_thread()->depth > 9 || pos.count() > 7) + && abs(psq) * 5 > (856 + pos.non_pawn_material() / 64) * (10 + pos.rule50_count()); // Deciding between classical and NNUE eval (~10 Elo): for high PSQ imbalance we use classical, // but we switch to NNUE during long shuffling or with high material on the board. if (!useNNUE || useClassical) { - v = Evaluation(pos).value(); // classical + v = Evaluation(pos).value(); useClassical = abs(v) >= 297; } // If result of a classical evaluation is much lower than threshold fall back to NNUE if (useNNUE && !useClassical) { - int complexity; - int scale = 1048 + 109 * pos.non_pawn_material() / 5120; - Color stm = pos.side_to_move(); + int nnueComplexity; + int scale = 1092 + 106 * pos.non_pawn_material() / 5120; Value optimism = pos.this_thread()->optimism[stm]; - Value psq = (stm == WHITE ? 1 : -1) * eg_value(pos.psq_score()); - Value nnue = NNUE::evaluate(pos, true, &complexity); // NNUE - complexity = (137 * complexity + 137 * abs(nnue - psq)) / 256; - optimism = optimism * (255 + complexity) / 256; - v = (nnue * scale + optimism * (scale - 848)) / 1024; + Value nnue = NNUE::evaluate(pos, true, &nnueComplexity); + // Blend nnue complexity with (semi)classical complexity + nnueComplexity = (104 * nnueComplexity + 131 * abs(nnue - psq)) / 256; + if (complexity) // Return hybrid NNUE complexity to caller + *complexity = nnueComplexity; + + optimism = optimism * (269 + nnueComplexity) / 256; + v = (nnue * scale + optimism * (scale - 754)) / 1024; if (pos.is_chess960()) v += fix_FRC(pos); @@ -1120,6 +1124,10 @@ Value Eval::evaluate(const Position& pos) { // Guarantee evaluation does not hit the tablebase range v = std::clamp(v, VALUE_TB_LOSS_IN_MAX_PLY + 1, VALUE_TB_WIN_IN_MAX_PLY - 1); + // When not using NNUE, return classical complexity to caller + if (complexity && (!useNNUE || useClassical)) + *complexity = abs(v - psq); + return v; }