X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fevaluate.cpp;h=76ffcf039a65622a978520c0353e493801bcff59;hb=38471697b7e414f4509fb7dbf41f3f679711edb4;hp=f4186686b6a2a5d6083050e55fc91e760f7e883b;hpb=a6fa6a9e92a19c85bc00c96617f338279243baeb;p=stockfish diff --git a/src/evaluate.cpp b/src/evaluate.cpp index f4186686..76ffcf03 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -154,20 +154,17 @@ namespace { // PassedDanger[Rank] contains a term to weight the passed score constexpr int PassedDanger[RANK_NB] = { 0, 0, 0, 3, 7, 11, 20 }; - // KingProtector[knight/bishop] contains a penalty according to distance from king - constexpr Score KingProtector[] = { S(5, 6), S(6, 5) }; - // Assorted bonuses and penalties constexpr Score BishopPawns = S( 3, 7); constexpr Score CloseEnemies = S( 6, 0); - constexpr Score Connectivity = S( 3, 1); constexpr Score CorneredBishop = S( 50, 50); constexpr Score Hanging = S( 52, 30); constexpr Score HinderPassedPawn = S( 4, 0); + constexpr Score KingProtector = S( 6, 6); constexpr Score KnightOnQueen = S( 21, 11); constexpr Score LongDiagonalBishop = S( 22, 0); constexpr Score MinorBehindPawn = S( 16, 0); - constexpr Score Overload = S( 10, 5); + constexpr Score Overload = S( 13, 6); constexpr Score PawnlessFlank = S( 20, 80); constexpr Score RookOnPawn = S( 8, 24); constexpr Score SliderOnQueen = S( 42, 21); @@ -342,7 +339,7 @@ namespace { score += MinorBehindPawn; // Penalty if the piece is far from the king - score -= KingProtector[Pt == BISHOP] * distance(s, pos.square(Us)); + score -= KingProtector * distance(s, pos.square(Us)); if (Pt == BISHOP) { @@ -545,7 +542,7 @@ namespace { score += ThreatByRank * (int)relative_rank(Them, s); } - b = (pos.pieces(Them, QUEEN) | weak) & attackedBy[Us][ROOK]; + b = weak & attackedBy[Us][ROOK]; while (b) { Square s = pop_lsb(&b); @@ -560,10 +557,7 @@ namespace { score += Hanging * popcount(weak & ~attackedBy[Them][ALL_PIECES]); - // Bonus for overload (non-pawn enemies attacked and defended exactly once) - b = nonPawnEnemies - & attackedBy[Us][ALL_PIECES] & ~attackedBy2[Us] - & attackedBy[Them][ALL_PIECES] & ~attackedBy2[Them]; + b = weak & nonPawnEnemies & attackedBy[Them][ALL_PIECES]; score += Overload * popcount(b); } @@ -609,10 +603,6 @@ namespace { score += SliderOnQueen * popcount(b & safeThreats & attackedBy2[Us]); } - // Connectivity: ensure that knights, bishops, rooks, and queens are protected - b = (pos.pieces(Us) ^ pos.pieces(Us, PAWN, KING)) & attackedBy[Us][ALL_PIECES]; - score += Connectivity * popcount(b); - if (T) Trace::add(THREAT, Us, score);