X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fevaluate.cpp;h=8651ab278db8e333c41ba613ca4d6093e7c16b0a;hb=805afcbf3d5db39c85b759232cfb99ab0a250311;hp=9be0bada8c0ee050d7ef0059b1d0af8ed8e565a7;hpb=eb20a87c67c1f7f8bef8895d1a848f8fa6fd9d96;p=stockfish diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 9be0bada..8651ab27 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -359,7 +359,7 @@ namespace { if (Pt == QUEEN) { // Penalty if any relative pin or discovered attack against the queen - if (pos.slider_blockers(pos.pieces(), pos.pieces(Them, ROOK, BISHOP), s)) + if (pos.slider_blockers(pos.pieces(Them, ROOK, BISHOP), s)) score -= WeakQueen; } } @@ -481,6 +481,19 @@ namespace { // evaluate_threats() assigns bonuses according to the types of the attacking // and the attacked pieces. + const Bitboard WhiteCamp = Rank1BB | Rank2BB | Rank3BB | Rank4BB | Rank5BB; + const Bitboard BlackCamp = Rank8BB | Rank7BB | Rank6BB | Rank5BB | Rank4BB; + const Bitboard QueenSide = FileABB | FileBBB | FileCBB | FileDBB; + const Bitboard CenterFiles = FileCBB | FileDBB | FileEBB | FileFBB; + const Bitboard KingSide = FileEBB | FileFBB | FileGBB | FileHBB; + + const Bitboard KingFlank[COLOR_NB][FILE_NB] = { + { QueenSide & WhiteCamp, QueenSide & WhiteCamp, QueenSide & WhiteCamp, CenterFiles & WhiteCamp, + CenterFiles & WhiteCamp, KingSide & WhiteCamp, KingSide & WhiteCamp, KingSide & WhiteCamp }, + { QueenSide & BlackCamp, QueenSide & BlackCamp, QueenSide & BlackCamp, CenterFiles & BlackCamp, + CenterFiles & BlackCamp, KingSide & BlackCamp, KingSide & BlackCamp, KingSide & BlackCamp }, + }; + template Score evaluate_threats(const Position& pos, const EvalInfo& ei) { @@ -558,6 +571,18 @@ namespace { score += ThreatByPawnPush * popcount(b); + // King tropism: firstly, find squares that we attack in the enemy king flank + b = ei.attackedBy[Us][ALL_PIECES] & KingFlank[Them][file_of(pos.square(Them))]; + + // Secondly, add to the bitboard the squares which we attack twice in that flank + // but which are not protected by a enemy pawn. Note the trick to shift away the + // previous attack bits to the empty part of the bitboard. + b = (b & ei.attackedBy2[Us] & ~ei.attackedBy[Them][PAWN]) + | (Us == WHITE ? b >> 4 : b << 4); + + // Count all these squares with a single popcount + score += make_score(7 * popcount(b), 0); + if (DoTrace) Trace::add(THREAT, Us, score); @@ -678,10 +703,10 @@ namespace { // ...count safe + (behind & safe) with a single popcount int bonus = popcount((Us == WHITE ? safe << 32 : safe >> 32) | (behind & safe)); - int weight = pos.count(Us) + pos.count(Us) - + pos.count(Them) + pos.count(Them); + bonus = std::min(16, bonus); + int weight = pos.count(Us); - return make_score(bonus * weight * weight * 2 / 11, 0); + return make_score(bonus * weight * weight / 22, 0); } @@ -733,9 +758,9 @@ namespace { // Endings where weaker side can place his king in front of the opponent's // pawns are drawish. else if ( abs(eg) <= BishopValueEg - && ei.pi->pawn_span(strongSide) <= 1 + && pos.count(strongSide) <= 2 && !pos.pawn_passed(~strongSide, pos.square(~strongSide))) - sf = ei.pi->pawn_span(strongSide) ? ScaleFactor(51) : ScaleFactor(37); + sf = ScaleFactor(37 + 7 * pos.count(strongSide)); } return sf;